Portent
Ice Age — common
Sorcery
Portent rulings:
2004-10-04: This does not cause a player to lose if they have less than 3 cards in their library. It allows you to look at and reorder or shuffle whatever remaining cards there might be.
Ice Age — common
Sorcery
Portent rulings:
2004-10-04: This does not cause a player to lose if they have less than 3 cards in their library. It allows you to look at and reorder or shuffle whatever remaining cards there might be.
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Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Artifact Creature — Human Wizard (3/3)
When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.
Cycling (, Discard this card: Draw a card.)
Enchantment
: Look at the top three cards of target player's library, then put them back in any order.
Sorcery
Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Sorcery
Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles.
Draw a card at the beginning of the next turn's upkeep.
Artifact
, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
Sorcery
Search your library for three cards, exile them, then shuffle.
Draw a card at the beginning of the next turn's upkeep.
Enchantment
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Creature — Human Wizard (3/4)
When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Instant
Look at target player's hand.
Draw a card at the beginning of the next turn's upkeep.
Instant
Choose one —
• Counter target sorcery spell.
• Destroy target creature with power 2 or less.
• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
Artifact
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put Sensei's Divining Top on top of its owner's library.
Artifact
, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
Instant
Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Draw a card at the beginning of the next turn's upkeep.
Land
Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
: Add .
Sorcery
Target player discards a card.
Draw a card at the beginning of the next turn's upkeep.
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