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Rally (Ice Age)

Rally

Ice Age — Common

Instant

Rally is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander
Pauper

Rally (Ice Age)
Price: PaperMTGO

TCGPlayer avg. price:

$0.16

$0.02 $0.16 $0.94
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Rating:

2.77/10

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Cards like Rally in Standard format:

Pride of Conquerors

Pride of Conquerors

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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.

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In Oketra s Name

In Oketra's Name

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Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.

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--
Mighty Leap

Mighty Leap

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Target creature gets +2/+2 and gains flying until end of turn.

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Act of Heroism

Act of Heroism

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Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.

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Djeru s Renunciation

Djeru's Renunciation

Instant

Tap up to two target creatures.

Cycling (, Discard this card: Draw a card.)

5.3 /10
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Impeccable Timing

Impeccable Timing

Instant

Impeccable Timing deals 3 damage to target attacking or blocking creature.

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Pressure Point

Pressure Point

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Tap target creature.

Draw a card.

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Sanguine Sacrament

Sanguine Sacrament

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You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.

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Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

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Failure    Comply
//

Failure // Comply

Instant // Sorcery

Return target spell to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

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Rallying Roar

Rallying Roar

Instant

Creatures you control get +1/+1 until end of turn. Untap them.

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Inspired Charge

Inspired Charge

Instant

Creatures you control get +2/+1 until end of turn.

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Invigorated Rampage

Invigorated Rampage

Instant

Choose one

Target creature gets +4/+0 and gains trample until end of turn.

Two target creatures each get +2/+0 and gain trample until end of turn.

4.5 /10
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Leave    Chance
//

Leave // Chance

Instant // Sorcery

Return any number of target permanents you own to your hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Discard any number of cards, then draw that many cards.

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Destined    Lead
//

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

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Buccaneer s Bravado

Buccaneer's Bravado

Instant

Choose one

Target creature gets +1/+1 and gains first strike until end of turn.

Target Pirate gets +1/+1 and gains double strike until end of turn.

5.2 /10
--
Without Weakness

Without Weakness

Instant

Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Cycling (, Discard this card: Draw a card.)

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Aggressive Urge

Aggressive Urge

Instant

Target creature gets +1/+1 until end of turn.

Draw a card.

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Deft Dismissal

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Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.

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Moment of Craving

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Target creature gets -2/-2 until end of turn. You gain 2 life.

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