Runed Arch
Ice Age — rare
Artifact
Runed Arch rulings:
There are no rulings for Runed Arch.
Ice Age — rare
Artifact
Runed Arch rulings:
There are no rulings for Runed Arch.
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Buy now! ▶Land
, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.
Creature — Goblin Scout (2/1)
When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn.
Instant
Choose one —
• Destroy target artifact creature.
• Attacking creatures get +1/+0 until end of turn.
• Target creature with power 2 or less can't be blocked this turn.
Land
: Add .
, : Target creature with power 3 or less can't be blocked this turn.
Creature — Human Wizard (1/1)
: Target creature with power 2 or less can't be blocked this turn.
Creature — Dwarf Nomad (1/1)
: Target creature with power 2 or less can't be blocked this turn.
Creature — Dwarf Warrior (1/1)
: Target creature with power 2 or less can't be blocked this turn.
Creature — Goblin Rogue (2/2)
Haste (This creature can attack and as soon as it comes under your control.)
: Another target creature with power 2 or less can't be blocked this turn.
Creature — Goblin Rogue (1/1)
: Target creature with power 2 or less can't be blocked this turn.
Creature — Human Wizard (1/2)
, : Target creature with power X or less can't be blocked this turn.
Creature — Human Wizard (2/1)
: Target creature with power 2 or less can't be blocked this turn.
Creature — Goblin Rogue (1/1)
, : Target creature with power 2 or less can't be blocked this turn.
Creature — Moonfolk Wizard (3/1)
Flying
, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.
Legendary Creature — Human Shaman (2/3)
Haste
: Another target creature with power 2 or less can't be blocked this turn.
, , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Artifact
, : Target creature with power 2 or less can't be blocked this turn.
Legendary Creature — Time Lord Doctor (3/2)
I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.
: Target creature with power 3 or less can't be blocked this turn.
Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn.
Forecast — , Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)
Artifact
Sword of the Ages enters the battlefield tapped.
, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to any target, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards.
Legendary Land — Gate
As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .
, : Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Land
Bretagard Stronghold enters the battlefield tapped.
: Add .
, , Sacrifice Bretagard Stronghold: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
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