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Skeleton Ship (Ice Age)

Skeleton Ship

Ice Age — rare

Legendary Creature — Skeleton

Sets Skeleton Ship has been printed in:

Skeleton Ship (Ice Age)

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Cards like Skeleton Ship in Ice Age:

Krovikan Vampire

Krovikan Vampire

Creature — Vampire (3/3)

At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.

1.4 /10
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Mountain Titan

Mountain Titan

Creature — Giant (2/2)

: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan.

0.2 /10
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Storm Spirit

Storm Spirit

Creature — Elemental Spirit (3/3)

Flying
: Storm Spirit deals 2 damage to target creature.

0.3 /10
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Kjeldoran Elite Guard

Kjeldoran Elite Guard

Creature — Human Soldier (2/2)

: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.

0.2 /10
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Dread Wight

Dread Wight

Creature — Zombie (3/4)

At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains ": Remove a paralyzation counter from this creature."

0.6 /10
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Illusionary Forces

Illusionary Forces

Creature — Illusion (4/4)

Flying
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

0.3 /10
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Illusionary Wall

Illusionary Wall

Creature — Illusion Wall (7/4)

Defender, flying, first strike
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

2.7 /10
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Norritt

Norritt

Creature — Imp (1/1)

: Untap target blue creature.
: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.

3.5 /10
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Kjeldoran Frostbeast

Kjeldoran Frostbeast

Creature — Elemental Beast (2/4)

At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.

0.6 /10
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Drift of the Dead

Drift of the Dead

Creature — Wall (0/0)

Defender (This creature can't attack.)
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.

2.5 /10
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Moor Fiend

Moor Fiend

Creature — Horror (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

0.6 /10
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Goblin Snowman

Goblin Snowman

Creature — Goblin (1/1)

Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
: Goblin Snowman deals 1 damage to target creature it's blocking.

3.6 /10
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Johtull Wurm

Johtull Wurm

Creature — Wurm (6/6)

Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.

0.2 /10
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Orcish Squatters

Orcish Squatters

Creature — Orc (2/3)

Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.

1.6 /10
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Soldevi Golem

Soldevi Golem

Artifact Creature — Golem (5/3)

Soldevi Golem doesn't untap during your untap step.
At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.

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Soldevi Simulacrum

Soldevi Simulacrum

Artifact Creature — Soldier (2/4)

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Abyssal Specter

Abyssal Specter

Creature — Specter (2/3)

Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.

5 /10
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Ashen Ghoul

Ashen Ghoul

Creature — Zombie (3/1)

Haste
: Return Ashen Ghoul from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above Ashen Ghoul.

2.6 /10
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Hyalopterous Lemure

Hyalopterous Lemure

Creature — Spirit (4/3)

: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.

0.7 /10
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Sibilant Spirit

Sibilant Spirit

Creature — Spirit (5/6)

Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.

0.3 /10
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