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Soldevi Simulacrum (Ice Age)

Soldevi Simulacrum

Ice Age — uncommon

Artifact Creature — Soldier

Sets Soldevi Simulacrum has been printed in:

Soldevi Simulacrum (Ice Age)

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Cards like Soldevi Simulacrum in Ice Age:

Adarkar Sentinel

Adarkar Sentinel

Artifact Creature — Soldier (3/3)

: Adarkar Sentinel gets +0/+1 until end of turn.

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Snow Fortress

Snow Fortress

Artifact Creature — Wall (0/4)

Defender (This creature can't attack.)
: Snow Fortress gets +1/+0 until end of turn.
: Snow Fortress gets +0/+1 until end of turn.
: Snow Fortress deals 1 damage to target creature without flying that's attacking you.

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Walking Wall

Walking Wall

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Defender
: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.

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Aegis of the Meek

Aegis of the Meek

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, : Target 1/1 creature gets +1/+2 until end of turn.

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Soldevi Golem

Soldevi Golem

Artifact Creature — Golem (5/3)

Soldevi Golem doesn't untap during your untap step.
At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.

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Wall of Shields

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Artifact Creature — Wall (0/4)

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Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)

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Aurochs

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Creature — Aurochs (2/3)

Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

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Chub Toad

Chub Toad

Creature — Frog (1/1)

Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.

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Flame Spirit

Flame Spirit

Creature — Elemental Spirit (2/3)

: Flame Spirit gets +1/+0 until end of turn.

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Folk of the Pines

Folk of the Pines

Creature — Dryad (2/5)

: Folk of the Pines gets +1/+0 until end of turn.

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Grizzled Wolverine

Grizzled Wolverine

Creature — Wolverine (2/2)

: Grizzled Wolverine gets +2/+0 until end of turn. Activate only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn.

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Hoar Shade

Hoar Shade

Creature — Shade (1/2)

: Hoar Shade gets +1/+1 until end of turn.

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Kjeldoran Elite Guard

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Creature — Human Soldier (2/2)

: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.

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Sea Spirit

Sea Spirit

Creature — Elemental Spirit (2/3)

: Sea Spirit gets +1/+0 until end of turn.

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Thunder Wall

Thunder Wall

Creature — Wall (0/2)

Defender (This creature can't attack.)
Flying
: Thunder Wall gets +1/+1 until end of turn.

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Wall of Lava

Wall of Lava

Creature — Wall (1/3)

Defender (This creature can't attack.)
: Wall of Lava gets +1/+1 until end of turn.

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Woolly Spider

Woolly Spider

Creature — Spider (2/3)

Reach (This creature can block creatures with flying.)
Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.

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Naked Singularity

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Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If tapped for mana, Plains produce , Islands produce , Swamps produce , Mountains produce , and Forests produce instead of any other type.

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, : Target creature gains trample until end of turn.

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Illusionary Presence

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Creature — Illusion (2/2)

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)

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