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Soul Burn (Ice Age)

Soul Burn

Ice Age — common

Sorcery

Soul Burn rulings:

There are no rulings for Soul Burn.

Soul Burn (Ice Age)

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Drain Life

Drain Life

Sorcery

Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

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Consume Spirit

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Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.

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Rite of Consumption

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As an additional cost to cast this spell, sacrifice a creature.
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Simulacrum

Simulacrum

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You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.

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Chandra Dressed to Kill

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+1: Add . Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker.
+1: Exile the top card of your library. If it's red, you may cast it this turn.
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Creature — Vampire (1/2)

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Knife and Death

Knife and Death

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Just a second (As long as this spell is on the stack, players can't move permanents.)
One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.

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Marath Will of the Wild

Marath, Will of the Wild

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Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
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NivMizzet Guildpact

Niv-Mizzet, Guildpact

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Flying, hexproof from multicolored
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Sorcery

Banefire deals X damage to any target.
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Death Grasp deals X damage to any target. You gain X life.

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Demonfire

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Sorcery

Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
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Harsh Sustenance

Harsh Sustenance

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Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.

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Chamber Sentry

Artifact Creature — Construct (0/0)

Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
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