Thoughtleech
Ice Age — uncommon
Enchantment
Thoughtleech rulings:
There are no rulings for Thoughtleech.
Ice Age — uncommon
Enchantment
Thoughtleech rulings:
There are no rulings for Thoughtleech.
TCGPlayer low price:
Buy now! ▶Creature — Vampire Shaman (3/3)
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
Creature — Merfolk Wizard (1/1)
Whenever a Merfolk you control becomes tapped, you may gain 1 life.
Enchantment
As Roots of Life enters the battlefield, choose Island or Swamp.
Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
Enchantment
Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.
Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
Enchantment
Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without in its activation cost, you gain 1 life.
Enchantment — Aura
Enchant artifact an opponent controls
Whenever enchanted artifact becomes tapped, choose one —
• Relic Bind deals 1 damage to target player or planeswalker.
• Target player gains 1 life.
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
Creature — Merfolk Wizard (2/2)
When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.
Creature — Phyrexian Angel (3/3)
Flying
Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.
Creature — Phyrexian Cleric (1/1)
Whenever another creature enters the battlefield under your control, you may gain 1 life.
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
Creature — Human Cleric (1/1)
Protection from black and from red
Whenever another creature enters the battlefield, you may gain 1 life.
Creature — Elephant Townsfolk (1/4)
Whenever you cast a spell, you may gain ½ life for each word in that spell's name.
Creature — Human Cleric (1/1)
Whenever a player discards a card, you may gain 1 life.
Creature — Human Shaman (1/1)
Whenever another creature dies, you may gain 1 life.
Creature — Beast (5/5)
Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.
Creature — Insect (0/1)
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
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