Wild Growth
Ice Age — common
Enchantment — Aura
Ice Age — common
Enchantment — Aura
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Enchant land you control
Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces colorless mana instead of any other type.
Enchantment — Aura
Enchant creature
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.
Enchantment — Aura
Enchant land you control
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted land has ": Target creature gets +2/+2 until end of turn."
Enchantment — Aura
Enchant creature
Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
Enchantment
Cast this spell only if you control a snow land.
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures with flying don't untap during their controllers' untap steps.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0.
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
Enchantment — Aura
Enchant land
Enchanted land has ": Target creature gets +2/+1 until end of turn."
Enchantment
Whenever a permanent becomes tapped, put a wind counter on it.
If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
Enchantment — Aura
Enchant land you control
Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an Island is tapped for mana, its controller may add an additional . If that Island is snow, its controller may add an additional instead. Spend this mana only to pay cumulative upkeep costs.
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by blue creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
Enchantment — Aura
Enchant creature
Fylgja enters the battlefield with four healing counters on it.
Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.
: Put a healing counter on Fylgja.
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
All creatures get -1/-0.
: All creatures get -1/-0 until end of turn.
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by green creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
Enchantment — Aura
Enchant creature
Enchanted creature has menace. (It can't be blocked except by two or more creatures.)
Enchantment — Aura
Enchant creature
Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
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