Woolly Mammoths
Ice Age — common
Creature — Elephant
Sets Woolly Mammoths has been printed in:
Ice Age — common
Creature — Elephant
Sets Woolly Mammoths has been printed in:
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Buy now! ▶Creature — Wolf (2/2)
Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature — Bear (2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Dinosaur (2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Aurochs (2/3)
Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Creature — Elf Cleric Druid (2/2)
, : You may tap or untap target artifact, creature, or land.
Creature — Ape (3/3)
Gorilla Pack can't attack unless defending player controls a Forest.
When you control no Forests, sacrifice Gorilla Pack.
Creature — Frog (1/1)
Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
Creature — Human Cleric (1/1)
, Sacrifice a red or white creature: Freyalise Supplicant deals damage to any target equal to half the sacrificed creature's power, rounded down.
Creature — Lhurgoyf (0/1)
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
Creature — Ouphe (1/1)
When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Creature — Plant Wall (3/3)
Defender (This creature can't attack.)
: Regenerate Wall of Pine Needles.
Creature — Spider (2/3)
Reach (This creature can block creatures with flying.)
Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
Creature — Fox (1/1)
Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
Creature — Human Barbarian (1/2)
, : Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)
Creature — Centaur Archer (3/2)
: Centaur Archer deals 1 damage to target creature with flying.
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