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Wrath of Marit Lage (Ice Age)

Wrath of Marit Lage

Ice Age — Rare

Enchantment

Wrath of Marit Lage is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Wrath of Marit Lage (Ice Age)
Price: PaperMTGO

TCGPlayer avg. price:

$0.30

$0.14 $0.30 $1.29
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Rating:

6.61/10

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Cards like Wrath of Marit Lage in Standard format:

Malfunction

Malfunction

Enchantment Aura

Enchant artifact or creature

When Malfunction enters the battlefield, tap enchanted permanent.

Enchanted permanent doesn't untap during its controller's untap step.

6.4 /10
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Sleep Paralysis

Sleep Paralysis

Enchantment Aura

Enchant creature

When Sleep Paralysis enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

6.8 /10
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Prism Array

Prism Array

Enchantment

Converge Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.

Remove a crystal counter from Prism Array: Tap target creature.

: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

5.4 /10
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Metallurgic Summonings

Metallurgic Summonings

Enchantment

Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's converted mana cost.

, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate this ability only if you control six or more artifacts.

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Dampening Pulse

Dampening Pulse

Enchantment

Creatures your opponents control get -1/-0.

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Efficient Construction

Efficient Construction

Enchantment

Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.

5.9 /10
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Mechanized Production

Mechanized Production

Enchantment Aura

Enchant artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

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Ajani s Aid

Ajani's Aid

Enchantment

When Ajani's Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Sacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn.

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Consulate Surveillance

Consulate Surveillance

Enchantment

When Consulate Surveillance enters the battlefield, you get (four energy counters).

Pay : Prevent all damage that would be dealt to you this turn by a source of your choice.

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Consulate Crackdown

Consulate Crackdown

Enchantment

When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield.

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Oath of Jace

Oath of Jace

Legendary Enchantment

When Oath of Jace enters the battlefield, draw three cards, then discard two cards.

At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.

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Aether Meltdown

Aether Meltdown

Enchantment Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature or Vehicle

When Aether Meltdown enters the battlefield, you get (two energy counters).

Enchanted permanent gets -4/-0.

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Isolation Zone

Isolation Zone

Enchantment

When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)

6.9 /10
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Wolfkin Bond

Wolfkin Bond

Enchantment Aura

Enchant creature

When Wolfkin Bond enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.

Enchanted creature gets +2/+2.

6.9 /10
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Faith Unbroken

Faith Unbroken

Enchantment Aura

Enchant creature you control

When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.

Enchanted creature gets +2/+2.

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Fleeting Memories

Fleeting Memories

Enchantment

When Fleeting Memories enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, target player puts the top three cards of his or her library into his or her graveyard.

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Retreat to Coralhelm

Retreat to Coralhelm

Enchantment

Landfall Whenever a land enters the battlefield under your control, choose one

You may tap or untap target creature.

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Retreat to Emeria

Retreat to Emeria

Enchantment

Landfall Whenever a land enters the battlefield under your control, choose one

Put a 1/1 white Kor Ally creature token onto the battlefield.

Creatures you control get +1/+1 until end of turn.

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Ongoing Investigation

Ongoing Investigation

Enchantment

Whenever one or more creatures you control deal combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

, Exile a creature card from your graveyard: Investigate. You gain 2 life.

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Era of Innovation

Era of Innovation

Enchantment

Whenever an artifact or Artificer enters the battlefield under your control, you may pay . If you do, you get (two energy counters).

Pay , Sacrifice Era of Innovation: Draw three cards.

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