Zuran Enchanter
Ice Age — common
Creature — Human Wizard
, : Target player discards a card. Activate only during your turn.
"We are Kjeldorans no more." —Zur the Enchanter
Ice Age — common
Creature — Human Wizard
, : Target player discards a card. Activate only during your turn.
"We are Kjeldorans no more." —Zur the Enchanter
TCGPlayer low price:
Buy now! ▶Creature — Merfolk Wizard (1/1)
, : Target player discards a card. Activate only as a sorcery.
Creature — Human Wizard (2/2)
( can be paid with either or .)
: Target player draws a card. Activate only as a sorcery.
: Target player discards a card. Activate only as a sorcery.
Legendary Creature — Human Rogue (3/5)
: Target player discards a card at random. Activate only during your turn.
Creature — Merfolk Rogue (1/1)
Whenever Riptide Pilferer deals combat damage to a player, that player discards a card.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Human Minion (1/1)
Threshold — , , Exile two cards from your graveyard: Target player discards a card. Activate only as a sorcery and only if seven or more cards are in your graveyard.
Creature — Human Shaman (2/2)
, : Target player discards a card. Activate only as a sorcery.
, : Cult Guildmage deals 1 damage to target opponent or planeswalker.
Creature — Rat Shaman (1/1)
, Sacrifice a creature: Target player discards a card. Activate only as a sorcery.
Creature — Merfolk Cleric (1/1)
, : Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.)
Artifact Creature — Equipment Beast (2/1)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equipped creature gets +2/+1 and has ward .
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature — Phyrexian Wizard (2/1)
Whenever you cast a noncreature spell, put an oil counter on Atmosphere Surgeon.
Remove an oil counter from Atmosphere Surgeon: Target creature gains flying until end of turn. Activate only as a sorcery.
Artifact Creature — Construct (0/4)
, Sacrifice Living Lectern: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Creature — Human Peasant (1/3)
: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
, : Target player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature — Human Wizard (1/2)
, : You may tap or untap target permanent. Activate only if you control four or more snow permanents.
Legendary Creature — Human Artificer (1/3)
, : Create a token that's a copy of up to one target artifact token you control. Mill two cards.
, , Sacrifice two artifact tokens, Exile an artifact or creature card from your graveyard: Create a token that's a copy of the exiled card, except it's an artifact in addition to its other types. Activate only as a sorcery.
Legendary Creature — Human Artificer (1/1)
, : Copy target activated or triggered ability you control. You may choose new targets for the copy.
Ultimate Sacrifice — , Sacrifice Adric: Counter target activated or triggered ability.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Creature — Salamander Mount (2/2)
Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Saddle 3
Creature — Wall (1/4)
Defender
, : Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)
Legendary Creature — Human Noble (1/3)
When Denethor, Stone Seer enters the battlefield, scry 2.
, , Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.
Creature — Human Artificer (1/3)
Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)
Creature — Homunculus (0/4)
Defender
, : Target player mills X cards, where X is the number of creatures you control with defender.
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