Bloodtithe Harvester
Innistrad: Crimson Vow — uncommon
Creature — Vampire
Innistrad: Crimson Vow — uncommon
Creature — Vampire
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Buy now! ▶Snow Creature — Zombie Cleric (0/4)
, Sacrifice Priest of the Haunted Edge: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate only as a sorcery.
Legendary Creature — Halfling Advisor (2/2)
Partner with Merry, Warden of Isengard (When this creature enters the battlefield, target player may put Merry into their hand from their library, then shuffle.)
, : Create a Food token.
, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery.
Creature — Tiefling Rogue (3/2)
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
Creature — Human Shaman (2/2)
When Rune-Brand Juggler enters the battlefield, suspect up to one target creature you control. (A suspected creature has menace and can't block.)
, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn.
Creature — Treefolk Druid // Creature — Phyrexian Treefolk (1/3)
When Herbology Instructor enters the battlefield, you gain 3 life.
: Transform Herbology Instructor. Activate only as a sorcery. ( can be paid with either or 2 life.)
Malady Invoker
When this creature transforms into Malady Invoker, target creature an opponent controls gets -0/-X until end of turn, where X is Malady Invoker's power.
Creature — Phyrexian Samurai (2/2)
When Grafted Butcher enters the battlefield, Phyrexians you control gain menace until end of turn.
Other Phyrexians you control get +1/+1.
, Sacrifice an artifact or creature: Return Grafted Butcher from your graveyard to the battlefield. Activate only as a sorcery.
Creature — Human Warlock // Instant — Adventure (3/2)
Lifelink
When Gumdrop Poisoner enters the battlefield, up to one target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
Tempt with Treats
Create a Food token. (Then exile this card. You may cast the creature later from exile.)
Artifact Creature — Mercenary (1/2)
When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top.
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
Legendary Creature — Human Elf Bard (1/2)
When Kalain, Reclusive Painter enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
Battle — Siege // Creature — Zombie Elemental (0/0)
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Azgol enters the battlefield, target player sacrifices a creature or planeswalker and loses 1 life.
Ashen Reaper
Menace
At the beginning of your end step, put a +1/+1 counter on Ashen Reaper if a permanent was put into a graveyard from the battlefield this turn.
Creature — Goblin (1/1)
Flash
When Munitions Expert enters the battlefield, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control.
Legendary Creature — Human Soldier (2/2)
At the beginning of each combat, each creature you control gets +1/+1 until end of turn if it has the same name as another creature you control or a creature card in your graveyard.
: Another target nontoken creature you control gains first strike and double team until end of turn. Activate only as a sorcery and only once.
Legendary Creature — Goblin Shaman (1/1)
Haste
Whenever Ardoz, Cobbler of War or another creature enters the battlefield under your control, that creature gets +2/+0 until end of turn.
: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.
Creature — Ogre Warrior Shaman (3/1)
: Put a devotion counter on Bloodthirsty Ogre.
: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate only if you control a Demon.
Creature — Jackal Wizard (2/2)
When Resilient Khenra enters the battlefield, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Wizard with no mana cost. Eternalize only as a sorcery.)
Creature — Human Warrior (2/2)
When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle.
Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.
Creature — Human Assassin (2/1)
First strike
When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Vampire // Creature — Vampire (1/3)
At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery.
Bloodsoaked Reveler
At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
: Each opponent loses 2 life and you gain 2 life.
Creature — Human Shaman (2/2)
, : Target player discards a card. Activate only as a sorcery.
, : Cult Guildmage deals 1 damage to target opponent or planeswalker.
Creature — Insect Warrior (3/2)
Reach
Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature you don't control with flying. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.
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