Ambush Viper
Innistrad — common
Creature — Snake
Sets Ambush Viper has been printed in:
Innistrad — common
Creature — Snake
Sets Ambush Viper has been printed in:
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Buy now! ▶Creature — Wurm (0/0)
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
Creature — Wolf (2/2)
: Darkthicket Wolf gets +2/+2 until end of turn. Activate only once each turn.
Creature — Human Werewolf // Creature — Werewolf (2/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.
Gatstaf Howler
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.
Creature — Human Warrior (2/2)
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
Creature — Human Advisor Werewolf // Creature — Werewolf (1/1)
Other Human creatures you control get +1/+1.
At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
Howlpack Alpha
Each other creature you control that's a Werewolf or a Wolf gets +1/+1.
At the beginning of your end step, create a 2/2 green Wolf creature token.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
Creature — Elemental Dog (2/1)
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
Creature — Vampire (2/1)
Bloodcrazed Neonate attacks each combat if able.
Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
Creature — Human // Creature — Horror (1/1)
At the beginning of your upkeep, you may transform Cloistered Youth.
Unholy Fiend
At the beginning of your end step, you lose 1 life.
Creature — Human Archer Ranger Werewolf // Creature — Werewo (2/2)
: Daybreak Ranger deals 2 damage to target creature with flying.
At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.
Nightfall Predator
, : Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.
Creature — Human Wizard (1/1)
, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)
Creature — Human Cleric (1/1)
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Creature — Human Advisor (2/3)
: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Creature — Human Soldier (2/2)
First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies
Creature — Avatar (6/6)
Creatures you control enter the battlefield as a copy of Essence of the Wild.
Creature — Boar (3/3)
Trample
Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.
Creature — Human Werewolf // Creature — Werewolf (4/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.
Krallenhorde Wantons
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.
Creature — Elemental (4/5)
Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.
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