Angel of Flight Alabaster
Innistrad — rare
Creature — Angel
Sets Angel of Flight Alabaster has been printed in:
Innistrad — rare
Creature — Angel
Sets Angel of Flight Alabaster has been printed in:
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Buy now! ▶Creature — Devil (4/4)
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
Creature — Spirit (5/5)
Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
Creature — Spirit (3/3)
Flying
Other Spirit creatures you control get +0/+1.
Creature — Human Monk (0/0)
Vigilance
Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.
When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
Creature — Human Scout (2/2)
When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.
Creature — Human Soldier (3/2)
When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.
Creature — Angel (5/3)
Flying
As long as you control a Human, Angelic Overseer has hexproof and indestructible.
Creature — Human Soldier // Creature — Human Soldier (2/2)
Vigilance
Whenever another creature you control dies, you may transform Thraben Sentry.
Thraben Militia
Trample
Creature — Human Scout (2/3)
Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.
Creature — Demon (5/4)
Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.
Creature — Human // Creature — Horror (1/1)
At the beginning of your upkeep, you may transform Cloistered Youth.
Unholy Fiend
At the beginning of your end step, you lose 1 life.
Creature — Spirit (0/0)
Flying
Sturmgeist's power and toughness are each equal to the number of cards in your hand.
Whenever Sturmgeist deals combat damage to a player, draw a card.
Creature — Human Cleric (1/3)
When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature — Human Werewolf // Creature — Werewolf (4/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.
Krallenhorde Wantons
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.
Creature — Human Werewolf // Creature — Werewolf (2/3)
Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.
Wildblood Pack
Trample
Attacking creatures you control get +3/+0.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.
Creature — Zombie Horror (4/5)
As an additional cost to cast this spell, exile a creature card from your graveyard.
Creature — Spirit (5/1)
Flying
: Mirror-Mad Phantasm's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Creature — Demon (6/6)
Flying
Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
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