Chapel Geist
Innistrad — common
Creature — Spirit
Sets Chapel Geist has been printed in:
Innistrad — common
Creature — Spirit
Sets Chapel Geist has been printed in:
TCGPlayer low price:
Buy now! ▶Creature — Human Scout (2/2)
When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.
Creature — Human // Creature — Horror (1/1)
At the beginning of your upkeep, you may transform Cloistered Youth.
Unholy Fiend
At the beginning of your end step, you lose 1 life.
Creature — Human Soldier (2/2)
When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
Creature — Human Soldier (2/2)
First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies
Creature — Human Cleric (1/3)
When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature — Human Soldier (2/2)
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.
Creature — Fox (2/2)
, Sacrifice Silverchase Fox: Exile target enchantment.
Creature — Human Soldier (3/2)
When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.
Creature — Spirit Knight (2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature — Human Soldier // Creature — Human Soldier (2/2)
Vigilance
Whenever another creature you control dies, you may transform Thraben Sentry.
Thraben Militia
Trample
Creature — Human (1/1)
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
Creature — Human Scout (1/4)
Flash (You may cast this spell any time you could cast an instant.)
When Village Bell-Ringer enters the battlefield, untap all creatures you control.
Legendary Creature — Spirit Cleric (2/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
Creature — Angel (4/4)
Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
Creature — Angel (5/3)
Flying
As long as you control a Human, Angelic Overseer has hexproof and indestructible.
Creature — Vampire // Creature — Vampire (3/3)
Flying
: Create a 2/2 black Vampire creature token with flying.
: Transform Bloodline Keeper. Activate only if you control five or more Vampires.
Lord of Lineage
Flying
Other Vampire creatures you control get +2/+2.
: Create a 2/2 black Vampire creature token with flying.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.