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Curse of Death s Hold (Innistrad)

Curse of Death's Hold

Innistrad — Rare

Enchantment Aura Curse

Curse of Death's Hold is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Curse of Death s Hold (Innistrad)
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Rating:

7.33/10

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Cards like Curse of Death's Hold in Standard format:

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Enchantment Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, that player loses 3 life unless he or she sacrifices a nonland permanent or discards a card.

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At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.)

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Liliana s Mastery

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Zombies you control get +1/+1.

When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.

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Triskaidekaphobia

Triskaidekaphobia

Enchantment

At the beginning of your upkeep, choose one

Each player with exactly 13 life loses the game, then each player gains 1 life.

Each player with exactly 13 life loses the game, then each player loses 1 life.

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Midnight Oil

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Enchantment

Midnight Oil enters the battlefield with seven hour counters on it.

At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.

Your maximum hand size is equal to the number of hour counters on Midnight Oil.

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Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.

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Infectious Curse

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Enchantment Aura Curse

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Spells you cast that target enchanted player cost less to cast.

At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.

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Enchantment Aura Curse

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At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, he or she loses 5 life.

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Enchantment Aura Curse

Enchant player

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Cartouche of Ambition

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Enchantment Aura Cartouche

Enchant creature you control

When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.

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Faith Unbroken

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Enchantment Aura

Enchant creature you control

When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.

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Enchantment Aura

Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

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Enchantment Aura

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Enchanted creature gets -2/-2.

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Enchantment

When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)

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Wolfkin Bond

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Enchantment Aura

Enchant creature

When Wolfkin Bond enters the battlefield, Create a 2/2 green Wolf creature token.

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Enchantment Aura

Flash (You may cast this spell any time you could cast an instant.)

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Enchant creature you don't control

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Enchantment Aura

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--

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