Elite Inquisitor
Innistrad — rare
Creature — Human Soldier
Sets Elite Inquisitor has been printed in:
Innistrad — rare
Creature — Human Soldier
Sets Elite Inquisitor has been printed in:
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Buy now! ▶Creature — Human // Creature — Horror (1/1)
At the beginning of your upkeep, you may transform Cloistered Youth.
Unholy Fiend
At the beginning of your end step, you lose 1 life.
Creature — Fox (2/2)
, Sacrifice Silverchase Fox: Exile target enchantment.
Creature — Spirit Knight (2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature — Human (1/1)
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
Creature — Human Werewolf // Creature — Werewolf (1/1)
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
Ironfang
First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.
Creature — Angel (4/4)
Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
Legendary Creature — Human Cleric (0/0)
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Mikaeus.
, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
Creature — Human Wizard (2/1)
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature — Angel (5/3)
Flying
As long as you control a Human, Angelic Overseer has hexproof and indestructible.
Creature — Elemental Dog (2/1)
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
Creature — Vampire (2/1)
Bloodcrazed Neonate attacks each combat if able.
Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
Creature — Wurm (0/0)
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
Creature — Human Soldier (1/1)
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
Creature — Wolf (2/2)
: Darkthicket Wolf gets +2/+2 until end of turn. Activate only once each turn.
Creature — Spirit (5/5)
Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
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