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Fiend Hunter (Innistrad)
Fiend Hunter (Innistrad)

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Rating:

9.11/10

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Cards like Fiend Hunter in Innistrad:

Mentor of the Meek

Mentor of the Meek

Creature — Human Soldier (2/2)

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

9.8 /10
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Village BellRinger

Village Bell-Ringer

Creature — Human Scout (1/4)

Flash (You may cast this spell any time you could cast an instant.)
When Village Bell-Ringer enters the battlefield, untap all creatures you control.

8.7 /10
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Slayer of the Wicked

Slayer of the Wicked

Creature — Human Soldier (3/2)

When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.

0.5 /10
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Elder Cathar

Elder Cathar

Creature — Human Soldier (2/2)

When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.

2.5 /10
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Thraben Sentry  Thraben Militia

Thraben Sentry // Thraben Militia

Creature — Human Soldier // Creature — Human Soldier (2/2)

Vigilance
Whenever another creature you control dies, you may transform Thraben Sentry.

Thraben Militia

Trample

1.8 /10
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Unruly Mob

Unruly Mob

Creature — Human (1/1)

Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.

5.1 /10
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Avacynian Priest

Avacynian Priest

Creature — Human Cleric (1/2)

, : Tap target non-Human creature.

2.5 /10
$0.04
Mausoleum Guard

Mausoleum Guard

Creature — Human Scout (2/2)

When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.

3.5 /10
$0.05
Silverchase Fox

Silverchase Fox

Creature — Fox (2/2)

, Sacrifice Silverchase Fox: Exile target enchantment.

4 /10
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Spectral Rider

Spectral Rider

Creature — Spirit Knight (2/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

2.2 /10
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Abbey Griffin

Abbey Griffin

Creature — Griffin (2/2)

Flying, vigilance

3.5 /10
$0.03
Chapel Geist

Chapel Geist

Creature — Spirit (2/3)

Flying

0.8 /10
$0.03
Cloistered Youth  Unholy Fiend

Cloistered Youth // Unholy Fiend

Creature — Human // Creature — Horror (1/1)

At the beginning of your upkeep, you may transform Cloistered Youth.

Unholy Fiend

At the beginning of your end step, you lose 1 life.

0.5 /10
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Elite Inquisitor

Elite Inquisitor

Creature — Human Soldier (2/2)

First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies

4.5 /10
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Geist of Saint Traft

Geist of Saint Traft

Legendary Creature — Spirit Cleric (2/2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.

7.3 /10
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Snapcaster Mage

Snapcaster Mage

Creature — Human Wizard (2/1)

Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

9.4 /10
~$15
Voiceless Spirit

Voiceless Spirit

Creature — Spirit (2/1)

Flying, first strike

1.6 /10
$0.03
Champion of the Parish

Champion of the Parish

Creature — Human Soldier (1/1)

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

8.7 /10
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Crossway Vampire

Crossway Vampire

Creature — Vampire (3/2)

When Crossway Vampire enters the battlefield, target creature can't block this turn.

2.4 /10
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GeistHonored Monk

Geist-Honored Monk

Creature — Human Monk (0/0)

Vigilance
Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.
When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.

8.2 /10
$0.32

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