Advanced card search Random card
Full Moon s Rise (Innistrad)

Full Moon's Rise

Innistrad — uncommon

Enchantment

Werewolf creatures you control get +1/+0 and have trample.
Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.

Some lycanthropes wish they could abandon their weak human shapes and revel in the power of the wolf.

Full Moon s Rise (Innistrad)

TCGPlayer low price:

$0.46

Buy now! ▶

Loading price data
Loading

Rating:

7.7/10

Rate This:

Cards similar to Full Moon's Rise:

Primal Rage

Primal Rage

Enchantment

Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

8.1 /10
$3.86
Assault Formation

Assault Formation

Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.
: Target creature with defender can attack this turn as though it didn't have defender.
: Creatures you control get +0/+1 until end of turn.

8.9 /10
$0.93
Song of Freyalise

Song of Freyalise

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Until your next turn, creatures you control gain ": Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.

8.9 /10
$0.94
Blizzard

Blizzard

Enchantment

Cast this spell only if you control a snow land.
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures with flying don't untap during their controllers' untap steps.

1.4 /10
$0.90
Fall of Gilgalad

Fall of Gil-galad

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — Put two +1/+1 counters on target creature you control.
III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.

7 /10
$0.26
Hardy Outlander

Hardy Outlander

Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."

6.4 /10
$0.06
Quest for the Gemblades

Quest for the Gemblades

Enchantment

Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.
Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.

2.1 /10
$0.10
Sylvan Anthem

Sylvan Anthem

Enchantment

Green creatures you control get +1/+1.
Whenever a green creature enters the battlefield under your control, scry 1.

9.4 /10
$1.47
Weaver of Harmony

Weaver of Harmony

Enchantment Creature — Snake Druid (2/2)

Other enchantment creatures you control get +1/+1.
, : Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)

9.4 /10
$1.66
Welcome to Sweettooth

Welcome to Sweettooth

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human creature token.
II — Create a Food token.
III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.

6.8 /10
$0.07
Crown of Vigor

Crown of Vigor

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.

1.8 /10
$0.09
Cryptolith Rite

Cryptolith Rite

Enchantment

Creatures you control have ": Add one mana of any color."

9.7 /10
--
Destiny Spinner

Destiny Spinner

Enchantment Creature — Human (2/3)

Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

9.8 /10
$0.30
Druid Class

Druid Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

9.6 /10
$0.88
Durable Handicraft

Durable Handicraft

Enchantment

Whenever a creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on that creature.
, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.

5 /10
$0.08
GoShintai of Boundless Vigor

Go-Shintai of Boundless Vigor

Legendary Enchantment Creature — Shrine (1/1)

Trample
At the beginning of your end step, you may pay . When you do, put a +1/+1 counter on target Shrine for each Shrine you control.

8.6 /10
$0.10
Quest for Renewal

Quest for Renewal

Enchantment

Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.
As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.

9.1 /10
$7.44
Roaring Earth

Roaring Earth

Enchantment

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control.
Channel — , Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.

8.4 /10
$0.12
Setessan Training

Setessan Training

Enchantment — Aura

Enchant creature you control
When Setessan Training enters the battlefield, draw a card.
Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

7.7 /10
$0.06
Arboreal Alliance

Arboreal Alliance

Enchantment

When Arboreal Alliance enters the battlefield, create an X/X green Treefolk creature token.
Whenever you attack with one or more Elves, populate. (Create a token that's a copy of a creature token you control.)

5.2 /10
$0.35

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.