Inquisitor's Flail
Innistrad — uncommon
Artifact — Equipment
Inquisitor's Flail rulings:
There are no rulings for Inquisitor's Flail.
Innistrad — uncommon
Artifact — Equipment
Inquisitor's Flail rulings:
There are no rulings for Inquisitor's Flail.
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Buy now! ▶Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Enchantment — Aura
Enchant creature
Enchanted creature is goaded.
If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.
: Return The Sound of Drums from your graveyard to your hand.
Sorcery // Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
Injury
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
Enchantment
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
Instant
Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
Artifact — Contraption
Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.
Creature — Elemental (4/3)
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
Artifact — Equipment
All damage that would be dealt to you is dealt to equipped creature instead.
Equip
Instant
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
Enchantment
Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Creature — Dinosaur (4/4)
Trample
If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead.
Creature — Goblin Mutant (5/4)
When Goblin Goliath enters the battlefield, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have.
, : If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.
Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Artifact — Equipment
If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
If a source would deal damage to equipped creature, prevent 2 of that damage.
Equip
Legendary Creature — Phyrexian Horror (5/4)
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim, Mayhem Dominus. ( can be paid with either or 2 life.)
Creature — Human Pirate (4/4)
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Creature — Giant Berserker (3/4)
If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Enchantment — Aura Curse
Enchant player
If a source would deal damage to enchanted player, it deals double that damage to that player instead.
Enchantment
Flash
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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