Isolated Chapel
Innistrad — rare
Land
Sets Isolated Chapel has been printed in:
Innistrad — rare
Land
Sets Isolated Chapel has been printed in:
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Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
: Add or .
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
: Add or .
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
: Add or .
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
: Add or .
Land
: Add .
, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
: Add .
, : Target creature gets +X/+0 and gains trample until end of turn.
Land
: Add .
, , Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Land
: Add .
, : Stensia Bloodhall deals 2 damage to target player or planeswalker.
Legendary Artifact
, , Discard a card: Put a study counter on Grimoire of the Dead.
, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
Artifact
When Witchbane Orb enters the battlefield, destroy all Curses attached to you.
You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)
Artifact Creature — Construct (4/5)
When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying.
Artifact — Equipment
Equipped creature gets +2/+0.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip
Artifact — Equipment
Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has ", Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip
Artifact Creature — Scarecrow (2/3)
Defender
Creatures with flying your opponents control get -1/-0.
Artifact — Equipment
Equipped creature gets +1/+0.
Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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