Rakish Heir
Innistrad — uncommon
Creature — Vampire
Sets Rakish Heir has been printed in:
Innistrad — uncommon
Creature — Vampire
Sets Rakish Heir has been printed in:
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Buy now! ▶Creature — Vampire (2/1)
Bloodcrazed Neonate attacks each combat if able.
Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
Creature — Vampire Noble (1/1)
Stromkirk Noble can't be blocked by Humans.
Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
Creature — Vampire Warrior (2/2)
Flying, haste
Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
Creature — Elemental Dog (2/1)
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
Legendary Creature — Vampire (3/3)
Flying
: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
: Gain control of target Vampire for as long as you control Olivia Voldaren.
Creature — Dragon (6/6)
Flying
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
Creature — Human Warrior Werewolf // Creature — Werewolf (1/5)
Defender
At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.
Bane of Hanweir
Bane of Hanweir attacks each combat if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.
Creature — Human Werewolf // Creature — Werewolf (2/3)
Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.
Wildblood Pack
Trample
Attacking creatures you control get +3/+0.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.
Creature — Human Rogue Werewolf // Creature — Werewolf (2/2)
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
Terror of Kruin Pass
Double strike
Werewolves you control have menace. (They can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
Creature — Human Shaman (2/2)
, , Sacrifice a creature: Skirsdag Cultist deals 2 damage to any target.
Creature — Vampire Soldier (4/3)
Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.
Creature — Vampire (3/2)
When Crossway Vampire enters the battlefield, target creature can't block this turn.
Creature — Human Warrior Werewolf // Creature — Werewolf (3/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.
Rampaging Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.
Creature — Human Werewolf // Creature — Werewolf (1/1)
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
Ironfang
First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.
Creature — Wolf (1/2)
Trample
: Feral Ridgewolf gets +2/+0 until end of turn.
Creature — Zombie (4/2)
If a Zombie you control would deal combat damage to a player, instead that player mills that many cards.
Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
Enchantment — Aura Curse
Enchant player
Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
Creature — Human Soldier (2/2)
When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
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