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Stromkirk Noble (Innistrad)

Stromkirk Noble

Innistrad — Rare

Creature Vampire

Stromkirk Noble is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Stromkirk Noble (Innistrad)
Price: PaperMTGO

TCGPlayer avg. price:

$0.67

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Rating:

7.74/10

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Cards like Stromkirk Noble in Standard format:

Bloodmad Vampire

Bloodmad Vampire

Creature Vampire Berserker (4/1)

Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1.3 /10
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Sludge Crawler

Sludge Crawler

Creature Eldrazi Drone (1/1)

Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

: Sludge Crawler gets +1/+1 until end of turn.

0.8 /10
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Salvage Drone

Salvage Drone

Creature Eldrazi Drone (1/1)

Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

When Salvage Drone dies, you may draw a card. If you do, discard a card.

1.3 /10
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Stromkirk Occultist

Stromkirk Occultist

Creature Vampire Horror (3/2)

Trample

Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.5 /10
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Stensia Masquerade

Stensia Masquerade

Enchantment

Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2.6 /10
$0.25
Scrapper Champion

Scrapper Champion

Creature Human Artificer (2/2)

Double strike (This creature deals both first-strike and regular combat damage.)

When Scrapper Champion enters the battlefield, you get (two energy counters).

Whenever Scrapper Champion attacks, you may pay . If you do, put a +1/+1 counter on it.

3.6 /10
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Neheb  the Worthy

Neheb, the Worthy

Legendary Creature Minotaur Warrior (2/2)

First strike

Other Minotaurs you control have first strike.

As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.

Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.

6.8 /10
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Gishath  Sun s Avatar

Gishath, Sun's Avatar

Legendary Creature Dinosaur Avatar (7/6)

Trample, vigilance, haste

Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

5 /10
--
Longtusk Cub

Longtusk Cub

Creature Cat (2/2)

Whenever Longtusk Cub deals combat damage to a player, you get (two energy counters).

Pay : Put a +1/+1 counter on Longtusk Cub.

5.8 /10
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Emperor s Vanguard

Emperor's Vanguard

Creature Human Scout (4/3)

Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

5 /10
--
Drana  Liberator of Malakir

Drana, Liberator of Malakir

Legendary Creature Vampire Ally (2/3)

Flying, first strike

Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

9.3 /10
$5.04
Rigging Runner

Rigging Runner

Creature Goblin Pirate (1/1)

First strike

Raid Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.

5 /10
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Soul Scar Mage

Soul-Scar Mage

Creature Human Wizard (1/2)

Prowess

If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.

8.8 /10
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Thriving Grubs

Thriving Grubs

Creature Gremlin (2/1)

When Thriving Grubs enters the battlefield, you get (two energy counters).

Whenever Thriving Grubs attacks, you may pay . If you do, put a +1/+1 counter on it.

0.3 /10
$0.12
Insolent Neonate

Insolent Neonate

Creature Vampire (1/1)

Menace (This creature can't be blocked except by two or more creatures.)

Discard a card, Sacrifice Insolent Neonate: Draw a card.

4.9 /10
$0.20
Thriving Turtle

Thriving Turtle

Creature Turtle (0/3)

When Thriving Turtle enters the battlefield, you get (two energy counters).

Whenever Thriving Turtle attacks, you may pay . If you do, put a +1/+1 counter on it.

0.1 /10
$0.13
Fire Shrine Keeper

Fire Shrine Keeper

Creature Elemental (1/1)

Menace

, , Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures.

5 /10
$0.13
Flameblade Adept

Flameblade Adept

Creature Jackal Warrior (1/2)

Menace

Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.

5.6 /10
$0.22
Benthic Infiltrator

Benthic Infiltrator

Creature Eldrazi Drone (1/4)

Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

Benthic Infiltrator can't be blocked.

1.4 /10
$0.14
Deepfathom Skulker

Deepfathom Skulker

Creature Eldrazi (4/4)

Devoid (This card has no color.)

Whenever a creature you control deals combat damage to a player, you may draw a card.

: Target creature can't be blocked this turn. ( represents colorless mana.)

6.5 /10
$0.31

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