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Think Twice (Innistrad)

Think Twice

Innistrad — Common

Instant

Think Twice is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Think Twice (Innistrad)
Price: PaperMTGO

TCGPlayer avg. price:

$0.18

$0.03 $0.18 $0.94
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Rating:

4.5/10

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Cards like Think Twice in Standard format:

Censor

Censor

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Counter target spell unless its controller pays .

Cycling (, Discard this card: Draw a card.)

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Siren s Ruse

Siren's Ruse

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Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.

5 /10
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Jace s Scrutiny

Jace's Scrutiny

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Target creature gets -4/-0 until end of turn.

Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

1.2 /10
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Pull from Tomorrow

Pull from Tomorrow

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Draw X cards, then discard a card.

9.3 /10
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Dramatic Reversal

Dramatic Reversal

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Untap all nonland permanents you control.

1.4 /10
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Winds of Rebuke

Winds of Rebuke

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Return target nonland permanent to its owner's hand. Each player puts the top two cards of his or her library into his or her graveyard.

0.4 /10
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Unsubstantiate

Unsubstantiate

Instant

Return target spell or creature to its owner's hand.

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Revolutionary Rebuff

Revolutionary Rebuff

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Counter target nonartifact spell unless its controller pays .

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Just the Wind

Just the Wind

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Return target creature to its owner's hand.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

0.8 /10
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Essence Scatter

Essence Scatter

Instant

Counter target creature spell.

1.6 /10
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Anticipate

Anticipate

Instant

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

3.4 /10
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Negate

Negate

Instant

Counter target noncreature spell.

0.6 /10
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Jace s Defeat

Jace's Defeat

Instant

Counter target blue spell. If it was a Jace planeswalker spell, scry 2.

10 /10
--
Perilous Voyage

Perilous Voyage

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Return target nonland permanent you don't control to its owner's hand. If its converted mana cost was 2 or less, scry 2.

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Compelling Deterrence

Compelling Deterrence

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Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

2.3 /10
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Failure    Comply
//

Failure // Comply

Instant // Sorcery

Return target spell to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

7.4 /10
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Consign    Oblivion
//

Consign // Oblivion

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Return target nonland permanent to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target opponent discards two cards.

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Without Weakness

Without Weakness

Instant

Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Cycling (, Discard this card: Draw a card.)

0 /10
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Countervailing Winds

Countervailing Winds

Instant

Counter target spell unless its controller pays for each card in your graveyard.

Cycling (, Discard this card: Draw a card.)

0.2 /10
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Haze of Pollen

Haze of Pollen

Instant

Prevent all combat damage that would be dealt this turn.

Cycling (, Discard this card: Draw a card.)

0.1 /10
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