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Thraben Sentry    Thraben Militia (Innistrad)

Thraben Sentry // Thraben Militia

Innistrad — common

Creature — Human Soldier // Creature — Human Soldier

Sets Thraben Sentry // Thraben Militia has been printed in:

Thraben Sentry    Thraben Militia (Innistrad)

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Cards like Thraben Sentry // Thraben Militia in Innistrad:

Elder Cathar

Elder Cathar

Creature — Human Soldier (2/2)

When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.

2.5 /10
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Fiend Hunter

Fiend Hunter

Creature — Human Cleric (1/3)

When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

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Mausoleum Guard

Mausoleum Guard

Creature — Human Scout (2/2)

When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.

3.5 /10
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Mentor of the Meek

Mentor of the Meek

Creature — Human Soldier (2/2)

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

9.8 /10
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Gallows Warden

Gallows Warden

Creature — Spirit (3/3)

Flying
Other Spirit creatures you control get +0/+1.

2.7 /10
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GeistHonored Monk

Geist-Honored Monk

Creature — Human Monk (0/0)

Vigilance
Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.
When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.

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Village BellRinger

Village Bell-Ringer

Creature — Human Scout (1/4)

Flash (You may cast this spell any time you could cast an instant.)
When Village Bell-Ringer enters the battlefield, untap all creatures you control.

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Angelic Overseer

Angelic Overseer

Creature — Angel (5/3)

Flying
As long as you control a Human, Angelic Overseer has hexproof and indestructible.

5.4 /10
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Abbey Griffin

Abbey Griffin

Creature — Griffin (2/2)

Flying, vigilance

3.5 /10
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Angel of Flight Alabaster

Angel of Flight Alabaster

Creature — Angel (4/4)

Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

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Chapel Geist

Chapel Geist

Creature — Spirit (2/3)

Flying

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Slayer of the Wicked

Slayer of the Wicked

Creature — Human Soldier (3/2)

When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.

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Thraben Purebloods

Thraben Purebloods

Creature — Dog (3/5)

1.3 /10
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Voiceless Spirit

Voiceless Spirit

Creature — Spirit (2/1)

Flying, first strike

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Geist of Saint Traft

Geist of Saint Traft

Legendary Creature — Spirit Cleric (2/2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.

7.3 /10
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Unruly Mob

Unruly Mob

Creature — Human (1/1)

Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.

5.1 /10
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Falkenrath Noble

Falkenrath Noble

Creature — Vampire Noble (2/2)

Flying
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

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Galvanic Juggernaut

Galvanic Juggernaut

Artifact Creature — Juggernaut (5/5)

Galvanic Juggernaut attacks each combat if able.
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Whenever another creature dies, untap Galvanic Juggernaut.

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Lumberknot

Lumberknot

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Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever a creature dies, put a +1/+1 counter on Lumberknot.

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Murder of Crows

Creature — Bird (4/4)

Flying
Whenever another creature dies, you may draw a card. If you do, discard a card.

5.1 /10
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