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Ulvenwald Mystics    Ulvenwald Primordials (Innistrad)

Ulvenwald Mystics // Ulvenwald Primordials

Innistrad — uncommon

Creature — Human Shaman Werewolf // Creature — Werewolf

Ulvenwald Mystics // Ulvenwald Primordials legal formats:

Standard: Not legal
Future: Not legal
Historic: Not legal
Timeless: Not legal
Gladiator: Not legal
Pioneer: Not legal
Explorer: Not legal
Modern: Legal
Legacy: Legal
Pauper: Not legal
Vintage: Legal
Penny: Legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Not legal
Alchemy: Not legal
Pauper Commander: restricted
Duel: Legal
Old School: Not legal
Premodern: Not legal
PreDH: Not legal

Ulvenwald Mystics    Ulvenwald Primordials (Innistrad)

TCGPlayer low price:

$0.04

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Rating:

2.22/10

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Legendary Creature — Elemental (3/4)

Reach
Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life.
At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.

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Caldaia Strongarm

Caldaia Strongarm

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When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

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Evolved Spinoderm

Evolved Spinoderm

Creature — Phyrexian Beast (5/5)

Evolved Spinoderm enters the battlefield with four oil counters on it.
Evolved Spinoderm has trample as long as it has two or fewer oil counters on it. Otherwise, it has hexproof.
At the beginning of your upkeep, remove an oil counter from Evolved Spinoderm. Then if it has no oil counters on it, sacrifice it.

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Howlpack Piper  Wildsong Howler

Howlpack Piper // Wildsong Howler

Creature — Human Werewolf // Creature — Werewolf (2/2)

This spell can't be countered.
, : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Wildsong Howler

Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

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Invasion of Muraganda  Primordial Plasm

Invasion of Muraganda // Primordial Plasm

Battle — Siege // Creature — Ooze (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Muraganda enters the battlefield, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.

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At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.

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Bird Admirer  Wing Shredder

Bird Admirer // Wing Shredder

Creature — Human Archer Werewolf // Creature — Werewolf (1/4)

Reach
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

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Reach
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Candlelit Cavalry

Candlelit Cavalry

Creature — Human Knight (5/5)

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Dormant Grove  Gnarled Grovestrider

Dormant Grove // Gnarled Grovestrider

Enchantment // Creature — Treefolk (0/0)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.

Gnarled Grovestrider

Vigilance
Other creatures you control have vigilance.

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Fairgrounds Trumpeter

Fairgrounds Trumpeter

Creature — Elephant (2/2)

At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.

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Hound Tamer  Untamed Pup

Hound Tamer // Untamed Pup

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Trample
: Put a +1/+1 counter on target creature.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Untamed Pup

Trample
Other Wolves and Werewolves you control have trample.
: Put a +1/+1 counter on target creature.
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Infestation Expert  Infested Werewolf

Infestation Expert // Infested Werewolf

Creature — Human Werewolf // Creature — Werewolf (3/4)

Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

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Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature tokens.
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Oakshade Stalker  Moonlit Ambusher

Oakshade Stalker // Moonlit Ambusher

Creature — Human Ranger Werewolf // Creature — Werewolf (3/3)

You may cast Oakshade Stalker as though it had flash if you pay more to cast it.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

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Weaver of Blossoms // Blossom-Clad Werewolf

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: Add one mana of any color.
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: Add two mana of any one color.
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Workshop Warchief

Workshop Warchief

Creature — Rhino Warrior (5/3)

Trample
When Workshop Warchief enters the battlefield, you gain 3 life.
When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token.
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Burly Breaker  DireStrain Demolisher

Burly Breaker // Dire-Strain Demolisher

Creature — Human Werewolf // Creature — Werewolf (6/5)

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Dire-Strain Demolisher

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Consuming Blob

Consuming Blob

Creature — Ooze (0/0)

Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.
At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1."

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Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

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Jugan Defends the Temple  Remnant of the Rising Star

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Enchantment — Saga // Enchantment Creature — Dragon Spirit (0/0)

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Remnant of the Rising Star

Flying
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Tireless Hauler  DireStrain Brawler

Tireless Hauler // Dire-Strain Brawler

Creature — Human Werewolf // Creature — Werewolf (4/5)

Vigilance
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