Vampire Interloper
Innistrad — common
Creature — Vampire Scout
Flying
Vampire Interloper can't block.
He listens to every heartbeat, deciding which one of hundreds he will stop.
Innistrad — common
Creature — Vampire Scout
Flying
Vampire Interloper can't block.
He listens to every heartbeat, deciding which one of hundreds he will stop.
TCGPlayer low price:
Buy now! ▶Creature — Horror (2/2)
Flying
Threshold — As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.
Creature — Faerie Rogue (1/1)
Flying
Nightshade Stinger can't block.
Artifact Creature — Bird Construct (2/1)
Flying
Aesthir Glider can't block.
Legendary Creature — Bird Pirate (0/1)
Flying
Francisco, Fowl Marauder can't block.
Whenever one or more Pirates you control deal damage to a player, Francisco explores.
Partner (You can have two commanders if both have partner.)
Creature — Vampire Soldier (2/1)
Flying
Olivia's Bloodsworn can't block.
: Target Vampire gains haste until end of turn.
Legendary Creature — Human Wizard (2/1)
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."
, : Each opponent discards a card. Activate only as a sorcery.
Creature — Imp (1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Creature — Insect (1/1)
Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.)
Creatures your opponents control can't have +1/+1 counters put on them.
Creature — Human Warrior (2/2)
Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Creature — Vampire Spirit (2/1)
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
Creature — Human Berserker (1/1)
Whenever you cast your second spell each turn, put two +1/+1 counters on Bloodsky Berserker. It gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature — Human Warrior Ally (1/1)
Bojuka Brigand can't block.
Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
Legendary Creature — Human Rogue (2/2)
Menace (This creature can't be blocked except by two or more creatures.)
Tunnel Snakes Rule! — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control.
: Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.
Creature — Skeleton Shaman (1/1)
Clattering Augur can't block.
When Clattering Augur enters the battlefield, you draw a card and you lose 1 life.
: Return Clattering Augur from your graveyard to your hand.
Creature — Dauthi Horror (2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Horror can't be blocked by white creatures.
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