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Voiceless Spirit (Innistrad)

Voiceless Spirit

Innistrad — common

Creature — Spirit

Sets Voiceless Spirit has been printed in:

Voiceless Spirit (Innistrad)

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Cards like Voiceless Spirit in Innistrad:

Elite Inquisitor

Elite Inquisitor

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First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies

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Abbey Griffin

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Creature — Griffin (2/2)

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Chapel Geist

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Flying

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Mausoleum Guard

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When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.

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Cloistered Youth  Unholy Fiend

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At the beginning of your upkeep, you may transform Cloistered Youth.

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Elder Cathar

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When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.

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Fiend Hunter

Fiend Hunter

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When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

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Mentor of the Meek

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Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

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Silverchase Fox

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Creature — Fox (2/2)

, Sacrifice Silverchase Fox: Exile target enchantment.

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Slayer of the Wicked

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Creature — Human Soldier (3/2)

When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.

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Spectral Rider

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Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

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Thraben Sentry  Thraben Militia

Thraben Sentry // Thraben Militia

Creature — Human Soldier // Creature — Human Soldier (2/2)

Vigilance
Whenever another creature you control dies, you may transform Thraben Sentry.

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Trample

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Creature — Human (1/1)

Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.

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Village BellRinger

Village Bell-Ringer

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When Village Bell-Ringer enters the battlefield, untap all creatures you control.

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Geist of Saint Traft

Geist of Saint Traft

Legendary Creature — Spirit Cleric (2/2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Abattoir Ghoul

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Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.

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Kessig Wolf

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Village Ironsmith  Ironfang

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Creature — Human Werewolf // Creature — Werewolf (1/1)

First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.

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