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Woodland Sleuth (Innistrad)

Woodland Sleuth

Innistrad — common

Creature — Human Scout

Sets Woodland Sleuth has been printed in:

Woodland Sleuth (Innistrad)

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Cards like Woodland Sleuth in Innistrad:

Hollowhenge Scavenger

Hollowhenge Scavenger

Creature — Elemental (4/5)

Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.

1.3 /10
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Festerhide Boar

Festerhide Boar

Creature — Boar (3/3)

Trample
Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.

2 /10
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Somberwald Spider

Somberwald Spider

Creature — Spider (2/4)

Reach (This creature can block creatures with flying.)
Morbid — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.

3.2 /10
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Ghoulraiser

Ghoulraiser

Creature — Zombie (2/2)

When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.

4.6 /10
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Morkrut Banshee

Morkrut Banshee

Creature — Spirit (4/4)

Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.

2.3 /10
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Kessig Cagebreakers

Kessig Cagebreakers

Creature — Human Rogue (3/4)

Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.

8.1 /10
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Lumberknot

Lumberknot

Creature — Treefolk (1/1)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever a creature dies, put a +1/+1 counter on Lumberknot.

5.4 /10
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Splinterfright

Splinterfright

Creature — Elemental (0/0)

Trample
Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.
At the beginning of your upkeep, mill two cards.

8.5 /10
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Daybreak Ranger  Nightfall Predator

Daybreak Ranger // Nightfall Predator

Creature — Human Archer Ranger Werewolf // Creature — Werewo (2/2)

: Daybreak Ranger deals 2 damage to target creature with flying.
At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.

Nightfall Predator

, : Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.

6.5 /10
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Elder of Laurels

Elder of Laurels

Creature — Human Advisor (2/3)

: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.

5.3 /10
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Grave Bramble

Grave Bramble

Creature — Plant (3/4)

Defender, protection from Zombies

1.8 /10
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Moldgraf Monstrosity

Moldgraf Monstrosity

Creature — Insect (8/8)

Trample
When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.

7.7 /10
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Orchard Spirit

Orchard Spirit

Creature — Spirit (2/2)

Orchard Spirit can't be blocked except by creatures with flying or reach.

1.2 /10
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Angel of Flight Alabaster

Angel of Flight Alabaster

Creature — Angel (4/4)

Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

6.7 /10
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Grizzled Outcasts  Krallenhorde Wantons

Grizzled Outcasts // Krallenhorde Wantons

Creature — Human Werewolf // Creature — Werewolf (4/4)

At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.

Krallenhorde Wantons

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.

1.5 /10
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Tree of Redemption

Tree of Redemption

Creature — Plant (0/13)

Defender
: Exchange your life total with Tree of Redemption's toughness.

8 /10
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Ulvenwald Mystics  Ulvenwald Primordials

Ulvenwald Mystics // Ulvenwald Primordials

Creature — Human Shaman Werewolf // Creature — Werewolf (3/3)

At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.

Ulvenwald Primordials

: Regenerate Ulvenwald Primordials.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.

2.2 /10
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Villagers of Estwald  Howlpack of Estwald

Villagers of Estwald // Howlpack of Estwald

Creature — Human Werewolf // Creature — Werewolf (2/3)

At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.

Howlpack of Estwald

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.

1.7 /10
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Fiend Hunter

Fiend Hunter

Creature — Human Cleric (1/3)

When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

9.1 /10
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Crossway Vampire

Crossway Vampire

Creature — Vampire (3/2)

When Crossway Vampire enters the battlefield, target creature can't block this turn.

2.4 /10
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