Alabaster Leech
Invasion — rare
Creature — Leech
White spells you cast cost more to cast.
"Its stones seem to serve a healing function, but removing them intact is an exhausting process." —Tolarian research notes
Invasion — rare
Creature — Leech
White spells you cast cost more to cast.
"Its stones seem to serve a healing function, but removing them intact is an exhausting process." —Tolarian research notes
TCGPlayer low price:
Buy now! ▶Creature — Human Cleric (0/3)
Dinosaur spells you cast cost less to cast.
Creature — Kithkin Cleric (1/1)
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
Creature — Human Cleric // Creature — Spirit Cleric (1/1)
First strike
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Chapel Shieldgeist
Flying, first strike
Each creature you control has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
Creature — Human Cleric (1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Daru Mender is turned face up, regenerate target creature.
Creature — Human Cleric (1/1)
Protection from Goblins
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Cat (1/1)
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Forum Familiar is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on Forum Familiar.
Creature — Human Soldier (1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
Creature — Kithkin Soldier (2/2)
As an additional cost to cast this spell, reveal a Kithkin card from your hand or pay .
Enchantment Creature — Spirit (1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Enchanted creature gets +1/+1 and has lifelink.
Creature — Human Cleric // Creature — Spirit Cleric (1/1)
Whenever another creature enters the battlefield under your control, you gain 1 life.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Luminous Phantom
Flying
Whenever another creature you control leaves the battlefield, you gain 1 life.
If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
Enchantment Creature — Human Soldier (1/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +1/+2.
Creature — Cat (1/1)
Lifelink
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)
Creature — Human Cleric (1/1)
Vigilance, lifelink
: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
Creature — Human Cleric (1/1)
, , Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel, put it onto the battlefield, then shuffle.
Creature — Human Soldier (1/1)
Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts.
Creature — Armadillo (0/4)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
Creature — Human Wizard (0/1)
Magecraft — Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn.
Creature — Human Cleric (1/1)
Vigilance
When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.
Creature — Human Cleric (1/2)
, : Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
Creature — Human Soldier (1/1)
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
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