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Bend or Break (Invasion)

Bend or Break

Invasion — rare

Sorcery

Sets Bend or Break has been printed in:

Bend or Break (Invasion)

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Rating:

4.37/10

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Cards like Bend or Break in Invasion:

Searing Rays

Searing Rays

Sorcery

Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.

1.6 /10
$0.15
Void

Void

Sorcery

Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals their hand and discards all nonland cards with mana value equal to the number.

3.5 /10
$0.52
Death or Glory

Death or Glory

Sorcery

Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.

4.6 /10
$0.53
Frenzied Tilling

Frenzied Tilling

Sorcery

Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

3.7 /10
$0.16
Barrins Spite

Barrin's Spite

Sorcery

Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.

1.8 /10
$0.24
Lobotomy

Lobotomy

Sorcery

Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.

0.6 /10
$0.23
Ordered Migration

Ordered Migration

Sorcery

Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.

1.8 /10
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Wandering Stream

Wandering Stream

Sorcery

Domain — You gain 2 life for each basic land type among lands you control.

0.8 /10
$0.21
Global Ruin

Global Ruin

Sorcery

Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.

4 /10
$0.40
Obliterate

Obliterate

Sorcery

This spell can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.

7.6 /10
$4.13
Saproling Symbiosis

Saproling Symbiosis

Sorcery

You may cast Saproling Symbiosis as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Create a 1/1 green Saproling creature token for each creature you control.

7.9 /10
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Rout

Rout

Sorcery

You may cast Rout as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.

8.5 /10
$1.02
Wash Out

Wash Out

Sorcery

Return all permanents of the color of your choice to their owners' hands.

8.3 /10
$0.69
Blinding Light

Blinding Light

Sorcery

Tap all nonwhite creatures.

4.4 /10
$0.31
Breaking Wave

Breaking Wave

Sorcery

You may cast Breaking Wave as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Simultaneously untap all tapped creatures and tap all untapped creatures.

4.4 /10
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Pain  Suffering

Pain // Suffering

Sorcery // Sorcery

Target player discards a card.

Suffering

Destroy target land.

1.8 /10
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Probe

Probe

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.

2.2 /10
$0.09
Savage Offensive

Savage Offensive

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.

3.4 /10
$0.15
Soul Burn

Soul Burn

Sorcery

Spend only black and/or red mana on X.
Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

2.8 /10
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Tranquility

Tranquility

Sorcery

Destroy all enchantments.

4.7 /10
$0.15

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