Blind Seer
Invasion — rare
Legendary Creature — Human Wizard
Blind Seer rulings:
2004-10-04: If you change the color of a spell which is to become a permanent, the permanent will retain the color change until the end of the turn.
Invasion — rare
Legendary Creature — Human Wizard
Blind Seer rulings:
2004-10-04: If you change the color of a spell which is to become a permanent, the permanent will retain the color change until the end of the turn.
TCGPlayer low price:
Buy now! ▶Instant // Instant
Target spell or permanent becomes the color of your choice until end of turn.
Reality
Destroy target artifact.
Artifact
: Target permanent becomes the color of your choice until end of turn.
Creature — Merfolk Wizard (2/1)
Flash
When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.
Artifact Creature — Gnome (1/1)
: Target spell becomes colorless.
: Target permanent becomes colorless until end of turn.
Instant
Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)
Creature — Cat Soldier (2/5)
: Target creature you control gains protection from the color of your choice until end of turn.
: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)
Instant — Arcane
Target creature you control gains protection from the color of your choice until end of turn.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Creature — Human Wizard (2/3)
: Target permanent's artist becomes the artist of your choice until end of turn.
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Draw a card.
Legendary Creature — Fox Cleric (2/2)
: Target permanent you control gains protection from white until end of turn.
: Target spell or permanent becomes white until end of turn.
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
Sorcery
Gain control of target monocolored creature.
Forecast — , Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)
Sorcery — Lesson
Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.
Creature — Faerie Wizard (1/1)
Kicker (You may pay an additional as you cast this spell.)
Flying
If Pixie Illusionist was kicked, it enters the battlefield with two +1/+1 counters on it.
: Target land you control becomes the basic land type of your choice until end of turn.
Instant
Target creature becomes the color or colors of your choice until end of turn.
Draw a card.
Instant
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
Artifact Creature — Scarecrow (2/2)
: Add one mana of any color.
: Target creature becomes the color or colors of your choice until end of turn.
Creature — Cat (3/3)
Flash (You may cast this spell any time you could cast an instant.)
When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)
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