Canopy Surge
Invasion — uncommon
Sorcery
Sets Canopy Surge has been printed in:
Invasion — uncommon
Sorcery
Sets Canopy Surge has been printed in:
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Kicker (You may pay an additional as you cast this spell.)
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Target player discards a card. If this spell was kicked, that player discards three cards instead.
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.
Sorcery
Search your library for any number of basic land cards, reveal those cards, then shuffle and put them on top.
Sorcery
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Sorcery
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
Sorcery
Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.
Sorcery
You may cast Saproling Symbiosis as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Create a 1/1 green Saproling creature token for each creature you control.
Instant
Kicker (You may pay an additional as you cast this spell.)
Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.
Sorcery
Search your library for three cards, exile them, then shuffle.
Draw a card.
Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.
Sorcery
Domain — You gain 2 life for each basic land type among lands you control.
Sorcery
Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Instant
Kicker (You may pay an additional as you cast this spell.)
Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.
Instant
Kicker (You may pay an additional as you cast this spell.)
Target creature gets +2/+2 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
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