Crimson Acolyte
Invasion — common
Creature — Human Cleric
Protection from red
: Target creature gains protection from red until end of turn.
The faithful will walk through streams of fire and emerge unscathed. —Crimson acolyte creed
Invasion — common
Creature — Human Cleric
Protection from red
: Target creature gains protection from red until end of turn.
The faithful will walk through streams of fire and emerge unscathed. —Crimson acolyte creed
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Buy now! ▶Creature — Human Cleric (1/1)
Protection from black
: Target creature gains protection from black until end of turn.
Creature — Spirit Bird (1/2)
Flying
, Exile a card from your graveyard: Target creature gains flying until end of turn.
Creature — Human Soldier Scout (1/1)
First strike
: Target creature gains first strike until end of turn.
Creature — Bird (1/2)
Flying
When Eddytrail Hawk enters the battlefield, you get (two energy counters).
Whenever Eddytrail Hawk attacks, you may pay . If you do, another target attacking creature gains flying until end of turn.
Creature — Kor Soldier (2/2)
Kicker (You may pay an additional as you cast this spell.)
Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.
Legendary Creature — Fox Samurai (2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
, : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
Creature — Kor Soldier (2/2)
Vigilance
, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Legendary Creature — Fox Cleric (2/2)
: Target permanent you control gains protection from white until end of turn.
: Target spell or permanent becomes white until end of turn.
Creature — Human Knight (2/1)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Soltari Cleric (2/1)
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)
Creature — Human Soldier (3/2)
Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.
Coven — : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
Creature — Human Wizard (2/1)
: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Creature — Human Knight (2/1)
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Creature — Human Cleric (1/2)
Protection from red
Cycling (, Discard this card: Draw a card.)
Creature — Kor Soldier (2/2)
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
Creature — Fox Samurai (2/2)
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.
Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Human Wizard (1/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)
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