Crown of Flames
Invasion — common
Enchantment — Aura
Invasion — common
Enchantment — Aura
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Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
: Return Shimmering Wings to its owner's hand.
Enchantment — Aura
Enchant creature
Enchanted creature has reach. (It can block creatures with flying.)
: Return Whip Silk to its owner's hand.
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-0.
: Return Mourning to its owner's hand.
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
: Return Shackles to its owner's hand.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.
Enchantment — Aura
Enchant permanent
As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."
Enchantment
Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
Enchantment
At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
Creature — Human Wizard (1/1)
, : Target player loses 1 life.
, : Target creature gets +1/+1 until end of turn.
Enchantment
Whenever a land enters the battlefield, tap all lands its controller controls.
Enchantment
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
Enchantment
Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then Collapsing Borders deals 3 damage to that player.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
Enchantment — Aura
Enchant creature
When Scavenged Weaponry enters the battlefield, draw a card.
Enchanted creature gets +1/+1.
Enchantment — Aura
Enchant creature
Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3 and has flying.
Enchantment — Aura
Enchant creature
Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.
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