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Dueling Grounds (Invasion)

Dueling Grounds

Invasion — Rare

Enchantment

Dueling Grounds is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Dueling Grounds (Invasion)
Price: PaperMTGO

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$1.77

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Rating:

8.42/10

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Cards like Dueling Grounds in Standard format:

Ajani s Aid

Ajani's Aid

Enchantment

When Ajani's Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Sacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn.

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Oath of Ajani

Oath of Ajani

Legendary Enchantment

When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control.

Planeswalker spells you cast cost less to cast.

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Bound by Moonsilver

Bound by Moonsilver

Enchantment Aura

Enchant creature

Enchanted creature can't attack, block, or transform.

Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate this ability only any time you could cast a sorcery and only once each turn.

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Crawling Sensation

Crawling Sensation

Enchantment

At the beginning of your upkeep, you may put the top two cards of your library into your graveyard.

Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, put a 1/1 green Insect creature token onto the battlefield.

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Caught in the Brights

Caught in the Brights

Enchantment Aura

Enchant creature

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When a Vehicle you control attacks, exile enchanted creature.

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Pacifism

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Enchantment Aura

Enchant creature

Enchanted creature can't attack or block.

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Captured by the Consulate

Captured by the Consulate

Enchantment Aura

Enchant creature you don't control

Enchanted creature can't attack.

Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

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Revoke Privileges

Revoke Privileges

Enchantment Aura

Enchant creature

Enchanted creature can't attack, block, or crew Vehicles.

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Choking Restraints

Choking Restraints

Enchantment Aura

Enchant creature

Enchanted creature can't attack or block.

, Sacrifice Choking Restraints: Exile enchanted creature.

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Bonds of Mortality

Bonds of Mortality

Enchantment

When Bonds of Mortality enters the battlefield, draw a card.

: Creatures your opponents control lose hexproof and indestructible until end of turn.

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Isolation Zone

Isolation Zone

Enchantment

When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)

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Nahiri s Machinations

Nahiri's Machinations

Enchantment

At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.

: Nahiri's Machinations deals 1 damage to target blocking creature.

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Retreat to Emeria

Retreat to Emeria

Enchantment

Landfall Whenever a land enters the battlefield under your control, choose one

Put a 1/1 white Kor Ally creature token onto the battlefield.

Creatures you control get +1/+1 until end of turn.

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Iona s Blessing

Iona's Blessing

Enchantment Aura

Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.

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Stasis Snare

Stasis Snare

Enchantment

Flash (You may cast this spell any time you could cast an instant.)

When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)

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Retreat to Valakut

Retreat to Valakut

Enchantment

Landfall Whenever a land enters the battlefield under your control, choose one

Target creature gets +2/+0 until end of turn.

Target creature can't block this turn.

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Cryptolith Rite

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Lunarch Mantle

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Enchantment Aura

Enchant creature

Enchanted creature gets +2/+2 and has ", Sacrifice a permanent: This creature gains flying until end of turn."

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Conviction

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Enchantment Aura

Enchant creature

Enchanted creature gets +1/+3.

: Return Conviction to its owner's hand.

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Faith Unbroken

Faith Unbroken

Enchantment Aura

Enchant creature you control

When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.

Enchanted creature gets +2/+2.

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