Elfhame Sanctuary
Invasion — uncommon
Enchantment
Sets Elfhame Sanctuary has been printed in:
Invasion — uncommon
Enchantment
Sets Elfhame Sanctuary has been printed in:
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When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment
Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.
Enchantment
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
Enchantment
, Discard two cards at random: Meteor Storm deals 4 damage to any target.
Enchantment — Aura
Enchant permanent
As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."
Enchantment
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
Enchantment
At the beginning of your upkeep, target player loses 1 life.
Sacrifice Smoldering Tar: It deals 4 damage to target creature. Activate only as a sorcery.
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."
Enchantment — Aura
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Enchantment
Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.
Enchantment
Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-0.
: Return Mourning to its owner's hand.
Enchantment — Aura
Enchant creature
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
Enchantment — Aura
Enchant creature
Enchanted creature has reach. (It can block creatures with flying.)
: Return Whip Silk to its owner's hand.
Enchantment
Players can't cast spells that share a color with the spell most recently cast this turn.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
Enchantment — Aura
Enchant creature
Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
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