Firescreamer
Invasion — common
Creature — Kavu
Firescreamer rulings:
There are no rulings for Firescreamer.
Invasion — common
Creature — Kavu
Firescreamer rulings:
There are no rulings for Firescreamer.
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Buy now! ▶Creature — Human Soldier Knight (2/3)
: Angelfire Crusader gets +1/+0 until end of turn.
Creature — Elemental Dog (2/2)
: Fiery Hellhound gets +1/+0 until end of turn.
Creature — Elemental Spirit (2/3)
: Flame Spirit gets +1/+0 until end of turn.
Creature — Elemental Warrior (0/2)
: Flamekin Brawler gets +1/+0 until end of turn.
Creature — Elemental (0/4)
: Molten Ravager gets +1/+0 until end of turn.
Creature — Beast (1/2)
: Ridgeline Rager gets +1/+0 until end of turn.
Creature — Human Cleric Shaman (0/4)
: Storm Shaman gets +1/+0 until end of turn.
Creature — Human Cleric (1/3)
, : Abbey Matron gets +0/+3 until end of turn.
Creature — Human Monk (2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
Instant
Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control.
Artifact — Contraption
Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
Creature — Human Knight (3/1)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Legendary Creature — Squirrel (3/3)
Whenever you cast a spell with a squirrel in its art, you get (an acorn counter).
Whenever a Squirrel you control enters the battlefield or dies, you get .
, Pay X : Target creature gets -X/-X until end of turn.
, Pay X : Target creature gets +X/+X until end of turn.
Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
Artifact Creature — Soldier (3/3)
: Adarkar Sentinel gets +0/+1 until end of turn.
Legendary Creature — Human Knight (4/4)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
Artifact — Equipment
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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