Kavu Runner
Invasion — uncommon
Creature — Kavu
Kavu Runner has haste as long as no opponent controls a white or blue creature.
Invasion — uncommon
Creature — Kavu
Kavu Runner has haste as long as no opponent controls a white or blue creature.
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Buy now! ▶Creature — Minotaur (1/1)
Haste
Minotaur Tactician gets +1/+1 as long as you control a white creature.
Minotaur Tactician gets +1/+1 as long as you control a blue creature.
Creature — Human Pirate (4/3)
: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Creature — Goblin Shaman (1/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.
Creature — Human Warrior (3/2)
When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
Creature — Dragon (4/4)
Flying, haste
You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)
Legendary Creature — Goblin Soldier (1/1)
When Grishnákh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.
Creature — Dragon (6/6)
Flying, haste
When Hunted Dragon enters the battlefield, target opponent creates three 2/2 white Knight creature tokens with first strike.
Creature — Human Warrior (3/1)
Kicker (You may pay an additional as you cast this spell.)
When Keldon Strike Team enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.
As long as Keldon Strike Team entered the battlefield this turn, creatures you control have haste.
Creature — Vampire (4/4)
Night Revelers has haste as long as an opponent controls a Human.
Creature — Viashino Warrior (3/1)
Whenever Plasma Jockey attacks, target creature an opponent controls can't block this turn.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Legendary Artifact Creature — Robot // Legendary Artifact — (3/4)
More Than Meets the Eye (You may cast this card converted for .)
Double strike, haste
At the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it.
Slicer, High-Speed Antagonist
Living metal (As long as it's your turn, this Vehicle is also a creature.)
First strike, haste
Whenever Slicer deals combat damage to a player, convert it at end of combat.
Creature — Human Warrior (2/4)
When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Creature — Alien Soldier (5/5)
Trample, haste
Battalion — Whenever Sontaran General and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.)
Creature — Dragon (4/4)
Flying, haste, protection from white
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
Legendary Creature — God // Legendary Artifact — Equipment (5/4)
Trample
Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.
Toralf's Hammer
Equipped creature has ", , Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand."
Equipped creature gets +3/+0 as long as it's legendary.
Equip
Creature — Incarnation (2/2)
Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
Creature — Beast (3/3)
Protection from red
Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.
Creature — Elemental Knight (6/5)
: Creatures you control get +1/+0 and gain haste until end of turn.
When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.
When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
Creature — Phoenix (2/2)
Flying
Haste (This creature can attack and as soon as it comes under your control.)
Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
Creature — Human Pirate (0/3)
Trample
Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
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