Manipulate Fate
Invasion — uncommon
Sorcery
Sets Manipulate Fate has been printed in:
Invasion — uncommon
Sorcery
Sets Manipulate Fate has been printed in:
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Search your library for any number of basic land cards, reveal those cards, then shuffle and put them on top.
Sorcery
Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.
Sorcery
Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Target player discards a card. If this spell was kicked, that player discards three cards instead.
Sorcery
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
Sorcery
You may cast Breaking Wave as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Simultaneously untap all tapped creatures and tap all untapped creatures.
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Canopy Surge deals 1 damage to each creature with flying and each player. If this spell was kicked, it deals 4 damage to each creature with flying and each player instead.
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.
Sorcery
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
Sorcery
Return all permanents of the color of your choice to their owners' hands.
Instant
Any number of target creatures become the color of your choice until end of turn.
Draw a card.
Sorcery
Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.
Draw two cards.
Instant
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Sorcery
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
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