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Ordered Migration (Invasion)

Ordered Migration

Invasion — uncommon

Sorcery

Sets Ordered Migration has been printed in:

Ordered Migration (Invasion)

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Cards like Ordered Migration in Invasion:

Saproling Symbiosis

Saproling Symbiosis

Sorcery

You may cast Saproling Symbiosis as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Create a 1/1 green Saproling creature token for each creature you control.

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Lobotomy

Lobotomy

Sorcery

Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.

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Assault  Battery

Assault // Battery

Sorcery // Sorcery

Assault deals 2 damage to any target.

Battery

Create a 3/3 green Elephant creature token.

1.3 /10
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Bend or Break

Bend or Break

Sorcery

Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.

4.4 /10
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Wandering Stream

Wandering Stream

Sorcery

Domain — You gain 2 life for each basic land type among lands you control.

0.8 /10
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Global Ruin

Global Ruin

Sorcery

Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.

4 /10
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Barrins Spite

Barrin's Spite

Sorcery

Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.

1.8 /10
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Frenzied Tilling

Frenzied Tilling

Sorcery

Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

3.7 /10
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Void

Void

Sorcery

Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals their hand and discards all nonland cards with mana value equal to the number.

3.5 /10
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Plague Spores

Plague Spores

Sorcery

Destroy target nonblack creature and target land. They can't be regenerated.

0.6 /10
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Breaking Wave

Breaking Wave

Sorcery

You may cast Breaking Wave as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Simultaneously untap all tapped creatures and tap all untapped creatures.

4.4 /10
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Death or Glory

Death or Glory

Sorcery

Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.

4.6 /10
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Rout

Rout

Sorcery

You may cast Rout as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.

8.5 /10
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Wash Out

Wash Out

Sorcery

Return all permanents of the color of your choice to their owners' hands.

8.3 /10
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Pain  Suffering

Pain // Suffering

Sorcery // Sorcery

Target player discards a card.

Suffering

Destroy target land.

1.8 /10
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Twilights Call

Twilight's Call

Sorcery

You may cast Twilight's Call as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Each player returns all creature cards from their graveyard to the battlefield.

6.6 /10
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Restock

Restock

Sorcery

Return two target cards from your graveyard to your hand. Exile Restock.

4.7 /10
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Coalition Victory

Coalition Victory

Sorcery

You win the game if you control a land of each basic land type and a creature of each color.

10 /10
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Tribal Flames

Tribal Flames

Sorcery

Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.

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Wallop

Wallop

Sorcery

Destroy target blue or black creature with flying.

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