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Protective Sphere (Invasion)

Protective Sphere

Invasion — common

Enchantment

Sets Protective Sphere has been printed in:

Protective Sphere (Invasion)

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Cards like Protective Sphere in Invasion:

Spirit of Resistance

Spirit of Resistance

Enchantment

As long as you control a permanent of each color, prevent all damage that would be dealt to you.

5.3 /10
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WellLaid Plans

Well-Laid Plans

Enchantment

Prevent all damage that would be dealt to a creature by another creature if they share a color.

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Divine Presence

Divine Presence

Enchantment

If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.

3.7 /10
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Harsh Judgment

Harsh Judgment

Enchantment

As Harsh Judgment enters the battlefield, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.

1 /10
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Fight or Flight

Fight or Flight

Enchantment

At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.

4.6 /10
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Pure Reflection

Pure Reflection

Enchantment

Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell.

2.1 /10
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Rewards of Diversity

Rewards of Diversity

Enchantment

Whenever an opponent casts a multicolored spell, you gain 4 life.

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Pledge of Loyalty

Pledge of Loyalty

Enchantment — Aura

Enchant creature
Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.

2.8 /10
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Shackles

Shackles

Enchantment — Aura

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
: Return Shackles to its owner's hand.

3.6 /10
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Strength of Unity

Strength of Unity

Enchantment — Aura

Enchant creature
Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.

0.9 /10
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Teferis Care

Teferi's Care

Enchantment

, Sacrifice an enchantment: Destroy target enchantment.
: Counter target enchantment spell.

1.7 /10
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Armadillo Cloak

Armadillo Cloak

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.

8.6 /10
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Angelic Shield

Angelic Shield

Enchantment

Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.

5.8 /10
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Aura Shards

Aura Shards

Enchantment

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

9.8 /10
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Dueling Grounds

Dueling Grounds

Enchantment

No more than one creature can attack each combat.
No more than one creature can block each combat.

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Pulse of Llanowar

Pulse of Llanowar

Enchantment

If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.

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Reckless Assault

Reckless Assault

Enchantment

, Pay 2 life: Reckless Assault deals 1 damage to any target.

0.7 /10
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Sterling Grove

Sterling Grove

Enchantment

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
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9.7 /10
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Vile Consumption

Vile Consumption

Enchantment

All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."

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Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+3 and has flying.

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