Pure Reflection
Invasion — rare
Enchantment
Sets Pure Reflection has been printed in:
Invasion — rare
Enchantment
Sets Pure Reflection has been printed in:
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At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
Enchantment
Whenever an opponent casts a multicolored spell, you gain 4 life.
Enchantment
, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
Enchantment
, Sacrifice an enchantment: Destroy target enchantment.
: Counter target enchantment spell.
Enchantment
If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
Enchantment
As Harsh Judgment enters the battlefield, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
Enchantment — Aura
Enchant creature
Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
: Return Shackles to its owner's hand.
Enchantment
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
Enchantment — Aura
Enchant creature
Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
Enchantment
Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantment
Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.
Enchantment
No more than one creature can attack each combat.
No more than one creature can block each combat.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3 and has flying.
Enchantment
Domain — Creatures can't attack you unless their controller pays for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and Overabundance deals 1 damage to the player.
Enchantment
At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
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