Shimmering Wings
Invasion — common
Enchantment — Aura
Sets Shimmering Wings has been printed in:
Invasion — common
Enchantment — Aura
Sets Shimmering Wings has been printed in:
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Enchant creature
Enchanted creature has reach. (It can block creatures with flying.)
: Return Whip Silk to its owner's hand.
Enchantment — Aura
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
: Return Crown of Flames to its owner's hand.
Enchantment — Aura
Enchant permanent
As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."
Enchantment
Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-0.
: Return Mourning to its owner's hand.
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
: Return Shackles to its owner's hand.
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Enchantment — Aura
Enchant creature
As Traveler's Cloak enters the battlefield, choose a land type.
When Traveler's Cloak enters the battlefield, draw a card.
Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
Enchantment — Aura
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Enchantment
Whenever a creature or land becomes tapped, put an hourglass counter on it.
Each permanent with an hourglass counter on it doesn't untap during its controller's untap step.
At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3 and has flying.
Enchantment
Domain — Creatures can't attack you unless their controller pays for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
Creature — Metathran (2/2)
Flying
: You may put a creature card with mana value X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand.
Enchantment — Aura
Enchant creature
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
Enchantment
Prevent all damage that would be dealt to a creature by another creature if they share a color.
Enchantment
Players can't cast spells that share a color with the spell most recently cast this turn.
Enchantment
Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
Enchantment
As Teferi's Moat enters the battlefield, choose a color.
Creatures of the chosen color without flying can't attack you.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
Creature — Faerie (1/1)
Kicker (You may pay an additional as you cast this spell.)
If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying.
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