Slinking Serpent
Invasion — uncommon
Creature — Serpent
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
It winds its way through undergrowth as easily as it swims through shallows.
Invasion — uncommon
Creature — Serpent
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
It winds its way through undergrowth as easily as it swims through shallows.
TCGPlayer low price:
Buy now! ▶Creature — Cat Warrior (2/2)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Cat Warrior (2/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Antelope (2/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Treefolk (3/4)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Human Rogue (2/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Centaur (2/2)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Elemental (3/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Cat (3/4)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Human Monk (1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Cat (2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Dryad (2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Nymph Dryad (1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Dryad (2/2)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Dryad (1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Monkey (2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Rabbit (1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Legendary Creature — Faerie Warlock (2/4)
Flying
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Legendary Creature — Vampire Rogue (2/4)
Other Rogues you control get +1/+1.
Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)
Legendary Creature — Merfolk Wizard (1/4)
, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Artifact Creature — Human Wizard (3/3)
When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.
Cycling (, Discard this card: Draw a card.)
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.