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Stand or Fall (Invasion)

Stand or Fall

Invasion — rare

Enchantment

Stand or Fall rulings:

There are no rulings for Stand or Fall.

Stand or Fall (Invasion)

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Fight or Flight

Fight or Flight

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At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.

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Duke Ulder Ravengard

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Legendary Creature — Human Noble Soldier (5/5)

At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

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Hot Pursuit

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When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded.
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Rammas Echor Ancient Shield

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Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.
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Starlight Spectacular

Starlight Spectacular

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Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)

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Battering Ram

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Artifact Creature — Construct (1/1)

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Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.

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Fang of the Pack

Fang of the Pack

Creature — Wolf (5/3)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)

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Glissa Herald of Predation

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Legendary Creature — Phyrexian Zombie Elf (3/5)

At the beginning of combat on your turn, choose one —
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Linvala Shield of Sea Gate

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At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
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Creature tokens you control have haste.
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Creature — Kor Warrior (3/3)

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The Dalek Emperor

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Legendary Artifact Creature — Dalek (6/6)

Affinity for Daleks (This spell costs less to cast for each Dalek you control.)
Other Daleks you control have haste.
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Ashiok Wicked Manipulator

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Legendary Planeswalker — Ashiok

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Ayara Widow of the Realm  Ayara Furnace Queen

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, Sacrifice another creature or artifact: Ayara, Widow of the Realm deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent's mana value.
: Transform Ayara. Activate only as a sorcery. ( can be paid with either or 2 life.)

Ayara, Furnace Queen

At the beginning of combat on your turn, return up to one target artifact or creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.

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Creature — Spirit (1/3)

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Lure the Unwary — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player get +1/+0.

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Belligerent of the Ball

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Creature — Ogre Warrior (3/3)

Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

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Celebr8000

Celebr-8000

Artifact Creature — Clown Robot (3/3)

At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.
• 2 — menace
• 3 — vigilance
• 4 — lifelink
• 5 — flying
• 6 — indestructible

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Citadel Siege

Citadel Siege

Enchantment

As Citadel Siege enters the battlefield, choose Khans or Dragons.
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Goblin Rabblemaster

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Creature — Goblin Warrior (2/2)

Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
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Henrika Domnathi  Henrika Infernal Seer

Henrika Domnathi // Henrika, Infernal Seer

Legendary Creature — Vampire // Legendary Creature — Vampire (1/3)

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At the beginning of combat on your turn, choose one that hasn't been chosen —
• Each player sacrifices a creature.
• You draw a card and you lose 1 life.
• Transform Henrika Domnathi.

Henrika, Infernal Seer

Flying, deathtouch, lifelink
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