Sunscape Master
Invasion — rare
Creature — Human Wizard
Sunscape Master rulings:
2004-10-04: The first ability only affects creatures you control at the time the ability resolves.
Invasion — rare
Creature — Human Wizard
Sunscape Master rulings:
2004-10-04: The first ability only affects creatures you control at the time the ability resolves.
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— Whenever this permanent dies, you may return target creature to its owner's hand.
— Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
— 3/3
— 2/6
Instant
Choose one —
• Return target permanent to its owner's hand.
• Target creature gets -4/-4 until end of turn.
• Creatures you control get +2/+0 until end of turn.
Instant
Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
Enchantment
Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.
Instant
Choose one —
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand.
Creature — Elemental (2/2)
, , Tap two untapped red creatures you control: Crackleburr deals 3 damage to any target.
, , Untap two tapped blue creatures you control: Return target creature to its owner's hand. ( is the untap symbol.)
Legendary Creature — Dragon (4/5)
Flying
Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Instant
Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.
Instant
Return target creature to its owner's hand. If it was tapped, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
Sorcery
Return target creature to its owner's hand.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
This spell has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Draw a card.
Enchantment
, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
Instant
Return target creature to its owner's hand.
Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
Creature — Drake (2/2)
Flying
Metalcraft — When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner's hand.
Creature — Djinn Monk (4/5)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.
Creature — Moonfolk Wizard (2/1)
Flying
, Return three lands you control to their owner's hand: Return target creature to its owner's hand.
Sorcery
Return target creature to its owner's hand. If you control an artifact, draw a card.
Legendary Creature — Human Soldier (3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand.
Instant
Return target creature to its owner's hand. Its controller draws a card.
Instant — Arcane
Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.
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