Tectonic Instability
Invasion — rare
Enchantment
Sets Tectonic Instability has been printed in:
Invasion — rare
Enchantment
Sets Tectonic Instability has been printed in:
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Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then Collapsing Borders deals 3 damage to that player.
Enchantment
At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and Overabundance deals 1 damage to the player.
Enchantment
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment
Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
Enchantment
Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.
Enchantment
, Discard two cards at random: Meteor Storm deals 4 damage to any target.
Enchantment
, Pay 2 life: Reckless Assault deals 1 damage to any target.
Enchantment
At the beginning of your upkeep, target player loses 1 life.
Sacrifice Smoldering Tar: It deals 4 damage to target creature. Activate only as a sorcery.
Enchantment
As Harsh Judgment enters the battlefield, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
Enchantment — Aura
Enchant creature
As Traveler's Cloak enters the battlefield, choose a land type.
When Traveler's Cloak enters the battlefield, draw a card.
Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
Enchantment
Domain — Creatures can't attack you unless their controller pays for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
Enchantment — Aura
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
: Return Shackles to its owner's hand.
Enchantment — Aura
Enchant land
When Tainted Well enters the battlefield, draw a card.
Enchanted land is a Swamp.
Enchantment — Aura
Enchant creature
Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.
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