Traveler's Cloak
Invasion — common
Enchantment — Aura
Sets Traveler's Cloak has been printed in:
Invasion — common
Enchantment — Aura
Sets Traveler's Cloak has been printed in:
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Buy now! ▶Enchantment — Aura
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Enchantment — Aura
Enchant creature
When Scavenged Weaponry enters the battlefield, draw a card.
Enchanted creature gets +1/+1.
Enchantment — Aura
Enchant creature
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
Enchantment — Aura
Enchant land
When Tainted Well enters the battlefield, draw a card.
Enchanted land is a Swamp.
Enchantment
Domain — Creatures can't attack you unless their controller pays for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
Enchantment
Prevent all damage that would be dealt to a creature by another creature if they share a color.
Enchantment
Players can't cast spells that share a color with the spell most recently cast this turn.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3 and has flying.
Enchantment
Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.
Enchantment
Your opponents play with their hands revealed.
Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
: Return Shimmering Wings to its owner's hand.
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."
Creature — Merfolk (1/2)
When Vodalian Merchant enters the battlefield, draw a card, then discard a card.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
Enchantment — Aura
Enchant creature
Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.
Enchantment
Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.
Enchantment — Aura
Enchant creature
Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment
As Harsh Judgment enters the battlefield, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
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