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Vigorous Charge (Invasion)

Vigorous Charge

Invasion — Common

Instant

Vigorous Charge is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander
Pauper

Vigorous Charge (Invasion)
Price: PaperMTGO

TCGPlayer avg. price:

$0.17

$0.05 $0.17 $0.91
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Rating:

3.41/10

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Cards like Vigorous Charge in Standard format:

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You gain 4 life. If a creature died this turn, you gain 8 life instead.

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Target creature you control gets +2/+2 and gains hexproof until end of turn.

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Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

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--
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Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

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Ornamental Courage

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Untap target creature. It gets +1/+3 until end of turn.

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Stinging Shot

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Put three -1/-1 counters on target creature with flying.

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Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)

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Verdant Rebirth

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Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."

Draw a card.

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Blinding Fog

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Target creature gets +2/+2 until end of turn. You gain 2 life.

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Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

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Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.

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Crash the Ramparts

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Target creature gets +3/+3 and gains trample until end of turn.

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Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

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Target creature gets +1/+0 and gains first strike until end of turn.

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Heaven    Earth
//

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Heaven deals X damage to each creature with flying.

//

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Earth deals X damage to each creature without flying.

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Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

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