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Vigorous Charge (Invasion)

Vigorous Charge

Invasion — Common

Instant

Vigorous Charge is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander
Pauper

Vigorous Charge (Invasion)
Price: PaperMTGO

TCGPlayer avg. price:

$0.18

$0.04 $0.18 $1.17
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Rating:

3.41/10

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Cards like Vigorous Charge in Standard format:

Hapatra s Mark

Hapatra's Mark

Instant

Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

3.6 /10
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Blossoming Defense

Blossoming Defense

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Target creature you control gets +2/+2 and gains hexproof until end of turn.

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Vines of the Recluse

Vines of the Recluse

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Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)

0.1 /10
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Shed Weakness

Shed Weakness

Instant

Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

1.4 /10
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Confront the Unknown

Confront the Unknown

Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

0.5 /10
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Ornamental Courage

Ornamental Courage

Instant

Untap target creature. It gets +1/+3 until end of turn.

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Lifecraft Awakening

Lifecraft Awakening

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Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature.

4.4 /10
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Stinging Shot

Stinging Shot

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Put three -1/-1 counters on target creature with flying.

Cycling (, Discard this card: Draw a card.)

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Borrowed Hostility

Borrowed Hostility

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both

Target creature gets +3/+0 until end of turn.

Target creature gains first strike until end of turn.

1 /10
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Natural State

Natural State

Instant

Destroy target artifact or enchantment with converted mana cost 3 or less.

4.3 /10
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Expedite

Expedite

Instant

Target creature gains haste until end of turn.

Draw a card.

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Clear Shot

Clear Shot

Instant

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

4.5 /10
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Built to Smash

Built to Smash

Instant

Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

0.1 /10
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Rush of Adrenaline

Rush of Adrenaline

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Target creature gets +2/+1 and gains trample until end of turn.

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Lithomancer s Focus

Lithomancer's Focus

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Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.

0.2 /10
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Infuse with the Elements

Infuse with the Elements

Instant

Converge Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.

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Built to Last

Built to Last

Instant

Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

0.2 /10
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Waxing Moon

Waxing Moon

Instant

Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.

0.9 /10
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Elemental Uprising

Elemental Uprising

Instant

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

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Heaven    Earth
//

Heaven // Earth

Instant // Sorcery

Heaven deals X damage to each creature with flying.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Earth deals X damage to each creature without flying.

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